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void | PlayerInfo::triggerAttr (const AttributesT id, const int64_t old) |
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void | PlayerInfo::triggerStat (const AttributesT id, const int old1, const int old2) |
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int64_t | PlayerInfo::getAttribute64 (const AttributesT id) |
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int32_t | PlayerInfo::getAttribute (const AttributesT id) |
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void | PlayerInfo::setAttribute (const AttributesT id, const int64_t value, const Notify notify) |
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int | PlayerInfo::getSkillLevel (const int id) |
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void | PlayerInfo::setSkillLevel (const int id, const int value) |
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int | PlayerInfo::getStatBase (const AttributesT id) |
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void | PlayerInfo::setStatBase (const AttributesT id, const int value, const Notify notify) |
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int | PlayerInfo::getStatMod (const AttributesT id) |
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void | PlayerInfo::setStatMod (const AttributesT id, const int value, const Notify notify) |
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int | PlayerInfo::getStatEffective (const AttributesT id) |
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const std::pair< int, int > | PlayerInfo::getStatExperience (const AttributesT id) |
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Inventory * | PlayerInfo::getInventory () |
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Inventory * | PlayerInfo::getStorageInventory () |
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Inventory * | PlayerInfo::getCartInventory () |
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void | PlayerInfo::clearInventory () |
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Equipment * | PlayerInfo::getEquipment () |
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const Item * | PlayerInfo::getEquipment (const unsigned int slot) |
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void | PlayerInfo::setEquipmentBackend (Equipment::Backend *const backend) |
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void | PlayerInfo::equipItem (const Item *const item, const Sfx sfx) |
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void | PlayerInfo::unequipItem (const Item *const item, const Sfx sfx) |
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void | PlayerInfo::useItem (const Item *const item, const Sfx sfx) |
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void | PlayerInfo::useEquipItem (const Item *const item, const int16_t useType, const Sfx sfx) |
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void | PlayerInfo::useEquipItem2 (const Item *const item, const int16_t useType, const Sfx sfx) |
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void | PlayerInfo::dropItem (const Item *const item, const int amount, const Sfx sfx) |
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void | PlayerInfo::pickUpItem (const FloorItem *const item, const Sfx sfx) |
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void | PlayerInfo::setBackend (const PlayerInfoBackend &backend) |
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void | PlayerInfo::setCharId (const int charId) |
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int | PlayerInfo::getCharId () |
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Trading | PlayerInfo::isTrading () |
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void | PlayerInfo::setTrading (const Trading trading) |
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void | PlayerInfo::updateAttrs () |
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void | PlayerInfo::init () |
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void | PlayerInfo::deinit () |
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void | PlayerInfo::loadData () |
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void | PlayerInfo::clear () |
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bool | PlayerInfo::isTalking () |
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void | PlayerInfo::gameDestroyed () |
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void | PlayerInfo::stateChange (const StateT state) |
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static void | PlayerInfo::saveProtectedItems () |
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void | PlayerInfo::protectItem (const int id) |
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void | PlayerInfo::unprotectItem (const int id) |
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bool | PlayerInfo::isItemProtected (const int id) |
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void | PlayerInfo::setMercenary (MercenaryInfo *const info) |
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void | PlayerInfo::setMercenaryBeing (Being *const being) |
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void | PlayerInfo::setElemental (const BeingId id) |
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BeingId | PlayerInfo::getElementalId () |
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MercenaryInfo * | PlayerInfo::getMercenary () |
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void | PlayerInfo::setPet (PetInfo *const info) |
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void | PlayerInfo::setPetBeing (Being *const being) |
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PetInfo * | PlayerInfo::getPet () |
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BeingId | PlayerInfo::getPetBeingId () |
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void | PlayerInfo::setHomunculus (HomunculusInfo *const info) |
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void | PlayerInfo::setHomunculusBeing (Being *const being) |
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HomunculusInfo * | PlayerInfo::getHomunculus () |
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BeingId | PlayerInfo::getHomunculusId () |
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BeingId | PlayerInfo::getMercenaryId () |
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void | PlayerInfo::updateAttackAi (const BeingId targetId, const Keep keep) |
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std::string | PlayerInfo::getRoomName () |
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void | PlayerInfo::setRoomName (const std::string &name) |
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bool | PlayerInfo::isInRoom () |
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void | PlayerInfo::setGuildPositionFlags (const GuildPositionFlags::Type pos) |
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GuildPositionFlags::Type | PlayerInfo::getGuildPositionFlags () |
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void | PlayerInfo::enableVending (const bool b) |
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bool | PlayerInfo::isVending () |
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void | PlayerInfo::setServerLanguage (const int lang) |
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int | PlayerInfo::getServerLanguage () |
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