ManaPlus
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#include "resources/inventory/inventory.h"
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
#include "listeners/attributelistener.h"
#include "listeners/inventorylistener.h"
#include "listeners/keylistener.h"
#include "listeners/selectionlistener.h"
Go to the source code of this file.
Data Structures | |
class | InventoryWindow |
Variables | |
InventoryWindow * | inventoryWindow |
InventoryWindow * | storageWindow |
InventoryWindow * | cartWindow |
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extern |
Definition at line 81 of file inventorywindow.cpp.
Referenced by InventoryWindow::action(), createGuiWindows(), destroyGuiWindows(), EAthena::InventoryRecv::processInventoryStartContinue(), and InventoryWindow::updateDropButton().
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extern |
Definition at line 79 of file inventorywindow.cpp.
Referenced by InventoryWindow::action(), MailEditWindow::action(), NpcDialog::action(), TradeWindow::action(), createGuiWindows(), destroyGuiWindows(), InventoryWindow::mouseClicked(), ItemShortcutContainer::mousePressed(), VirtShortcutContainer::mousePressed(), ItemContainer::mouseReleased(), EAthena::InventoryRecv::processInventoryStartContinue(), and Ea::EquipBackend::setEquipment().
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extern |
Definition at line 80 of file inventorywindow.cpp.
Referenced by InventoryWindow::action(), Ea::InventoryHandler::destroyStorage(), Ea::InventoryHandler::forgotStorage(), Ea::InventoryHandler::InventoryHandler(), InventoryWindow::isStorageActive(), EAthena::InventoryRecv::processInventoryStartContinue(), Ea::InventoryRecv::processPlayerStorageClose(), Ea::InventoryRecv::processPlayerStorageStatus(), and Ea::InventoryHandler::~InventoryHandler().