37 #define setElementalStat(sp, stat) \
39 PlayerInfo::setStatBase(stat, \
46 const int sp =
msg.readInt16(
"type");
47 const int val =
msg.readInt32(
"value");
63 const BeingId id =
msg.readBeingId(
"elemental id");
68 msg.readInt32(
"max hp"),
74 msg.readInt32(
"max sp"),
#define reportAlways(...)
#define setElementalStat(sp, stat)
bool msg(InputEvent &event)
void processElementalInfo(Net::MessageIn &msg)
void processElementalUpdateStatus(Net::MessageIn &msg)
void setElemental(const BeingId id)
void setStatBase(const AttributesT id, const int value, const Notify notify)