ManaPlus
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#include "net/ea/beingrecv.h"
#include "actormanager.h"
#include "configuration.h"
#include "game.h"
#include "notifymanager.h"
#include "party.h"
#include "being/localplayer.h"
#include "being/playerrelation.h"
#include "being/playerrelations.h"
#include "enums/resources/notifytypes.h"
#include "enums/resources/map/mapitemtype.h"
#include "gui/viewport.h"
#include "gui/windows/socialwindow.h"
#include "utils/foreach.h"
#include "resources/map/map.h"
#include "net/messagein.h"
#include "net/serverfeatures.h"
#include "debug.h"
Go to the source code of this file.
Namespaces | |
Ea | |
Ea::BeingRecv | |
Variables | |
BeingId | Ea::BeingRecv::mSpawnId = BeingId_zero |