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ManaPlus
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#include "net/ea/beingrecv.h"#include "actormanager.h"#include "configuration.h"#include "game.h"#include "notifymanager.h"#include "party.h"#include "being/localplayer.h"#include "being/playerrelation.h"#include "being/playerrelations.h"#include "enums/resources/notifytypes.h"#include "enums/resources/map/mapitemtype.h"#include "gui/viewport.h"#include "gui/windows/socialwindow.h"#include "utils/foreach.h"#include "resources/map/map.h"#include "net/messagein.h"#include "net/serverfeatures.h"#include "debug.h"Go to the source code of this file.
Namespaces | |
| Ea | |
| Ea::BeingRecv | |
Variables | |
| BeingId | Ea::BeingRecv::mSpawnId = BeingId_zero |