23 #ifndef GUI_WINDOWS_SOCIALWINDOW_H
24 #define GUI_WINDOWS_SOCIALWINDOW_H
71 const std::string &
restrict inviterName);
122 const std::string &count);
125 const std::string &
menu);
virtual void logicChildren()
void updateGuildCounter(const int online, const int total)
void setProcessedPortals(const bool n)
void resetDamage(const std::string &name)
void removePortal(const int x, const int y)
void showGuildInvite(const std::string &guildName, const int guildId, const std::string &inviterName)
ConfirmDialog * mPartyAcceptDialog
SocialTab * mPickupFilter
void widgetResized(const Event &event)
int getPortalIndex(const int x, const int y)
std::string mPartyInviter
TextDialog * mGuildCreateDialog
void updateAvatar(const std::string &name)
std::map< Party *, SocialTab * > PartyMap
void updatePickupFilter()
void updateAttackFilter()
void addPortal(const int x, const int y)
bool removeTab(Guild *const guild)
void selectPortal(const unsigned num)
const Map * getMap() const
ConfirmDialog * mGuildAcceptDialog
void updateMenu(const SocialTab *const tab, const std::string &menu)
void updateCounter(const SocialTab *const tab, const std::string &count)
bool getProcessedPortals() const
void action(const ActionEvent &event)
void setMap(Map *const map)
bool addTab(Guild *const guild)
SocialTab * mAttackFilter
void showPartyInvite(const std::string &partyName, const std::string &inviter, const int partyId)
void updatedPlayer(const std::string &name)
std::map< Guild *, SocialTab * > GuildMap
#define A_DELETE_COPY(func)
SocialWindow * socialWindow