 |
ManaPlus
|
Go to the documentation of this file.
31 #endif // TMWA_SUPPORT
44 class AchievementHandler;
45 class AttendanceHandler;
48 class BattleGroundHandler;
49 class BuyingStoreHandler;
50 class CashShopHandler;
51 class ElementalHandler;
54 class HomunculusHandler;
59 class MercenaryHandler;
60 class SearchStoreHandler;
62 class RouletteHandler;
67 class CharServerHandler;
72 class InventoryHandler;
157 #else // TMWA_SUPPORT
160 #endif // TMWA_SUPPORT
182 if (handler !=
nullptr)
Net::CharServerHandler * charServerHandler
Net::LoginHandler * loginHandler
Net::AuctionHandler * auctionHandler
Net::SearchStoreHandler * searchStoreHandler
virtual void load() const =0
Net::HomunculusHandler * homunculusHandler
virtual void connect() const =0
bool isIgnorePacket(const int id)
Net::BuySellHandler * buySellHandler
Net::PartyHandler * partyHandler
Net::PlayerHandler * playerHandler
Net::TradeHandler * tradeHandler
Net::GameHandler * gameHandler
void setServer(const ServerInfo &server)
Net::GeneralHandler * generalHandler
Net::AdminHandler * adminHandler
Net::ServerFeatures * serverFeatures
virtual void unload() const =0
ServerType ::T ServerTypeT
virtual void reload() const =0
Net::RouletteHandler * rouletteHandler
Net::Mail2Handler * mail2Handler
Net::MailHandler * mailHandler
Net::PetHandler * petHandler
Net::BankHandler * bankHandler
Net::BattleGroundHandler * battleGroundHandler
Net::VendingHandler * vendingHandler
Net::FriendsHandler * friendsHandler
std::string getStringValue(const std::string &key) const
Net::QuestHandler * questHandler
Net::MapHandler * mapHandler
Net::CashShopHandler * cashShopHandler
Net::ClanHandler * clanHandler
Net::AttendanceHandler * attendanceHandler
Net::MarketHandler * marketHandler
Net::ElementalHandler * elementalHandler
Net::AchievementHandler * achievementHandler
Net::InventoryHandler * inventoryHandler
void connectToServer(const ServerInfo &server)
Net::SkillHandler * skillHandler
ServerTypeT getNetworkType()
#define BLOCK_START(name)
Net::ChatHandler * chatHandler
Net::BuyingStoreHandler * buyingStoreHandler
Net::NpcHandler * npcHandler
Net::MercenaryHandler * mercenaryHandler
Net::RefineHandler * refineHandler
std::set< int > ignorePackets
Net::GuildHandler * guildHandler
void splitToIntSet(std::set< int > &tokens, const std::string &text, const char separator)
Net::FamilyHandler * familyHandler
Net::BarterHandler * barterHandler
Net::BeingHandler * beingHandler