ManaPlus
Macros
perfomance.h File Reference

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Macros

#define PROFILER_START()
 
#define PROFILER_END()
 
#define BLOCK_START(name)
 
#define BLOCK_END(name)
 
#define FUNC_BLOCK(name, id)
 

Macro Definition Documentation

◆ BLOCK_END

#define BLOCK_END (   name)

Definition at line 79 of file perfomance.h.

Referenced by Map::addExtraLayer(), MapReader::addLayerToList(), ColorPage::adjustSize(), ShopListBox::adjustSize(), ListBox::adjustSize(), MiniStatusWindow::arrowsChanged(), Game::changeMap(), ResourceManager::clearScheduled(), TmwAthena::GameHandler::connect(), Net::connectToServer(), AtlasManager::createSDLAtlas(), DelayedManager::delayedLoad(), Ea::InventoryHandler::destroyStorage(), TmwAthena::GameHandler::disconnect(), Ea::Network::disconnect(), TmwAthena::Network::dispatchMessages(), Gui::distributeKeyEventToGlobalKeyListeners(), XML::Document::Document(), ColorPage::draw(), TextParticle::draw(), AvatarListBox::draw(), EmotePage::draw(), ExtendedListBox::draw(), ProgressIndicator::draw(), PasswordField::draw(), SpecialLayer::draw(), ItemShortcutContainer::draw(), SpellShortcutContainer::draw(), EmoteShortcutContainer::draw(), VirtShortcutContainer::draw(), DebugWindow::draw(), OutfitWindow::draw(), SliderList::draw(), ConnectionDialog::draw(), ShopListBox::draw(), TextManager::draw(), Viewport::draw(), Desktop::draw(), MiniStatusWindow::draw(), EquipmentWindow::draw(), Icon::draw(), FloorItem::draw(), DropDown::draw(), ItemContainer::draw(), Text::draw(), ProgressBar::draw(), PlayerBox::draw(), MapItem::draw(), Popup::draw(), MapLayer::draw(), Map::draw(), TabbedArea::draw(), TextPreview::draw(), StaticBrowserBox::draw(), ListBox::draw(), BrowserBox::draw(), CheckBox::draw(), Tab::draw(), TextBox::draw(), Label::draw(), TextField::draw(), RadioButton::draw(), GuiTable::draw(), Slider::draw(), FlashText::draw(), Window::draw(), ScrollArea::draw(), BasicContainer2::draw(), Gui::draw(), Button::draw(), ChatWindow::draw(), Minimap::draw2(), Map::drawAmbientLayers(), BasicContainer::drawChildren(), DropDown::drawFrame(), PlayerBox::drawFrame(), TextField::drawFrame(), ScrollArea::drawFrame(), MapLayer::drawFringe(), MapLayer::drawOGL(), MobileOpenGLGraphics::drawRectangle(), NormalOpenGLGraphics::drawRectangle(), NullOpenGLGraphics::drawRectangle(), SafeOpenGLGraphics::drawRectangle(), MapLayer::drawSDL(), Font::drawString(), AtlasManager::emptySort(), Map::findPath(), Being::fireMissile(), TmwAthena::GeneralHandler::flushNetwork(), Client::gameExec(), TextChunk::generate(), MapLayer::getEmptyTileDrawWidth(), Being::getHitEffect(), MapLayer::getTileDrawWidth(), OpenGLImageHelper::glLoad(), SafeOpenGLImageHelper::glLoad(), Being::handleAttack(), EventsManager::handleCommonEvents(), InputManager::handleEvent(), EventsManager::handleEvents(), EventsManager::handleGameEvents(), Game::handleInput(), Gui::handleKeyInput(), Gui::handleModalFocus(), Gui::handleModalMouseInputFocus(), Gui::handleMouseInput(), Game::handleMove(), KeyboardConfig::handleRepeat(), Joystick::handleRepeat(), if(), Map::initializeParticleEffects(), anonymous_namespace{imageloader.cpp}::DyedImageLoader::load(), SpriteDef::load(), ImageHelper::load(), AtlasManager::loadEmptyAtlas(), AtlasManager::loadEmptyImages(), AtlasManager::loadImages(), MapReader::loadLayers(), loadReplaceLayer(), SpriteDef::loadSprite(), AtlasManager::loadTextureAtlas(), ProgressIndicator::logic(), MapDebugTab::logic(), ProgressBar::logic(), LocalPlayer::logic(), ItemContainer::logic(), MiniStatusWindow::logic(), WhoIsOnline::logic(), Viewport::logic(), ActorSprite::logic(), CharCreateDialog::logic(), Game::logic(), ServerDialog::logic(), Joystick::logic(), TargetDebugTab::logic(), UpdaterWindow::logic(), NetDebugTab::logic(), BasicContainer::logic(), ScrollArea::logic(), Gui::logic(), SoundManager::logic(), ListBox::logic(), TabbedArea::logic(), NpcDialog::logic(), ActorManager::logic(), Being::logic(), BasicContainer::logicChildren(), WindowContainer::moveWidgetAfter(), WindowMenu::optionChanged(), Being::playSfx(), ShortcutWindow::prevTab(), Ea::BeingRecv::processBeingAction(), EAthena::BeingRecv::processBeingAction2(), TmwAthena::BeingRecv::processBeingChangeDirection(), EAthena::BeingRecv::processBeingChangeDirection(), TmwAthena::BeingRecv::processBeingChangeLook(), TmwAthena::BeingRecv::processBeingChangeLook2(), TmwAthena::ChatRecv::processBeingChat(), EAthena::ChatRecv::processBeingChat(), Ea::BeingRecv::processBeingEmotion(), TmwAthena::BeingRecv::processBeingMove(), TmwAthena::BeingRecv::processBeingMove2(), EAthena::BeingRecv::processBeingMove2(), Ea::BeingRecv::processBeingMove3(), Ea::BeingRecv::processBeingRemove(), TmwAthena::BeingRecv::processBeingResurrect(), EAthena::BeingRecv::processBeingResurrect(), TmwAthena::BeingRecv::processBeingSelfEffect(), EAthena::BeingRecv::processBeingSelfEffect(), TmwAthena::BeingRecv::processBeingSpawn(), TmwAthena::BeingRecv::processBeingStatusChange(), EAthena::BeingRecv::processBeingStatusChange(), TmwAthena::BeingRecv::processBeingVisible(), TmwAthena::CharServerRecv::processChangeMapServer(), EAthena::CharServerRecv::processChangeMapServer(), TmwAthena::CharServerRecv::processCharCreate(), EAthena::CharServerRecv::processCharCreate(), Ea::CharServerRecv::processCharCreateFailed(), Ea::CharServerRecv::processCharDelete(), TmwAthena::CharServerRecv::processCharDeleteFailed(), EAthena::CharServerRecv::processCharDeleteFailed(), TmwAthena::CharServerRecv::processCharLogin(), Ea::CharServerRecv::processCharLoginError(), TmwAthena::CharServerRecv::processCharMapInfo(), EAthena::CharServerRecv::processCharMapInfo(), TmwAthena::ChatRecv::processChat(), EAthena::ChatRecv::processChat(), TmwAthena::ChatRecv::processChatContinue(), EAthena::ChatRecv::processChatContinue(), EAthena::ChatRecv::processColorChat(), TmwAthena::ChatRecv::processGmChat(), EAthena::ChatRecv::processGmChat(), Ea::ChatRecv::processIgnoreAllResponse(), TmwAthena::BeingRecv::processIpResponse(), Ea::InventoryRecv::processItemUseResponse(), Ea::ChatRecv::processMVPEffect(), Ea::BeingRecv::processNameResponse(), EAthena::BeingRecv::processNameResponse2(), EAthena::PlayerRecv::processOnlineList(), Ea::InventoryRecv::processPlayerArrowEquip(), Ea::PlayerRecv::processPlayerArrowMessage(), Ea::InventoryRecv::processPlayerAttackRange(), EAthena::InventoryRecv::processPlayerCartAdd(), EAthena::InventoryRecv::processPlayerCartEquip(), EAthena::InventoryRecv::processPlayerCartItems(), EAthena::InventoryRecv::processPlayerCartRemove(), TmwAthena::InventoryRecv::processPlayerEquip(), EAthena::InventoryRecv::processPlayerEquip(), TmwAthena::InventoryRecv::processPlayerEquipment(), EAthena::InventoryRecv::processPlayerEquipment(), TmwAthena::BeingRecv::processPlayerGuilPartyInfo(), EAthena::BeingRecv::processPlayerGuilPartyInfo(), TmwAthena::InventoryRecv::processPlayerInventory(), EAthena::InventoryRecv::processPlayerInventory(), TmwAthena::InventoryRecv::processPlayerInventoryAdd(), EAthena::InventoryRecv::processPlayerInventoryAdd(), TmwAthena::InventoryRecv::processPlayerInventoryRemove(), EAthena::InventoryRecv::processPlayerInventoryRemove(), EAthena::InventoryRecv::processPlayerInventoryRemove2(), Ea::InventoryRecv::processPlayerInventoryUse(), TmwAthena::BeingRecv::processPlayerMove(), Ea::BeingRecv::processPlayerMoveToAttack(), Ea::PlayerRecv::processPlayerStatUpdate1(), Ea::PlayerRecv::processPlayerStatUpdate2(), Ea::PlayerRecv::processPlayerStatUpdate3(), Ea::PlayerRecv::processPlayerStatUpdate4(), TmwAthena::PlayerRecv::processPlayerStatUpdate5(), EAthena::PlayerRecv::processPlayerStatUpdate5(), Ea::PlayerRecv::processPlayerStatUpdate6(), EAthena::PlayerRecv::processPlayerStatUpdate7(), TmwAthena::BeingRecv::processPlayerStatusChange(), EAthena::BeingRecv::processPlayerStatusChange(), Ea::BeingRecv::processPlayerStop(), TmwAthena::InventoryRecv::processPlayerStorage(), EAthena::InventoryRecv::processPlayerStorage(), TmwAthena::InventoryRecv::processPlayerStorageAdd(), EAthena::InventoryRecv::processPlayerStorageAdd(), Ea::InventoryRecv::processPlayerStorageClose(), TmwAthena::InventoryRecv::processPlayerStorageEquip(), EAthena::InventoryRecv::processPlayerStorageEquip(), TmwAthena::InventoryRecv::processPlayerStorageRemove(), EAthena::InventoryRecv::processPlayerStorageRemove(), Ea::InventoryRecv::processPlayerStorageStatus(), TmwAthena::InventoryRecv::processPlayerUnEquip(), EAthena::InventoryRecv::processPlayerUnEquip(), TmwAthena::BeingRecv::processPlayerUpdate1(), TmwAthena::BeingRecv::processPlayerUpdate2(), Ea::PlayerRecv::processPlayerWarp(), Ea::BeingRecv::processPvpMapMode(), TmwAthena::BeingRecv::processPvpSet(), EAthena::BeingRecv::processPvpSet(), TmwAthena::BeingRecv::processSkillDamage(), EAthena::BeingRecv::processSkillDamage(), TmwAthena::PlayerRecv::processWalkResponse(), EAthena::PlayerRecv::processWalkResponse(), TmwAthena::ChatRecv::processWhisper(), EAthena::ChatRecv::processWhisper(), TmwAthena::ChatRecv::processWhisperContinue(), EAthena::ChatRecv::processWhisperContinue(), Ea::ChatRecv::processWhisperResponseContinue(), SDLInput::pushInput(), MapReader::readProperties(), MapReader::readTileset(), KillStats::recalcStats(), Being::reReadConfig(), Window::resizeToContent(), VirtFs::rwopsOpenRead(), AvatarListBox::safeDraw(), EmotePage::safeDraw(), ProgressIndicator::safeDraw(), SpellShortcutContainer::safeDraw(), ItemShortcutContainer::safeDraw(), EmoteShortcutContainer::safeDraw(), VirtShortcutContainer::safeDraw(), DebugWindow::safeDraw(), OutfitWindow::safeDraw(), SliderList::safeDraw(), ConnectionDialog::safeDraw(), MiniStatusWindow::safeDraw(), EquipmentWindow::safeDraw(), Icon::safeDraw(), ItemContainer::safeDraw(), ProgressBar::safeDraw(), Popup::safeDraw(), TabbedArea::safeDraw(), Tab::safeDraw(), GuiTable::safeDraw(), Slider::safeDraw(), Window::safeDraw(), ScrollArea::safeDraw(), BasicContainer2::safeDraw(), Button::safeDraw(), ChatWindow::safeDraw(), BasicContainer::safeDrawChildren(), DropDown::safeDrawFrame(), PlayerBox::safeDrawFrame(), TextField::safeDrawFrame(), ScrollArea::safeDrawFrame(), Minimap::setMap(), LocalPlayer::setMap(), BeingPopup::show(), AtlasManager::simpleSort(), DebugWindow::slowLogic(), LocalPlayer::slowLogic(), WhoIsOnline::slowLogic(), SocialWindow::slowLogic(), Game::slowLogic(), Font::slowLogic(), Gui::slowLogic(), Client::stateSwitchLogin1(), Being::takeDamage(), EffectManager::trigger(), ChatWindow::unHideWindow(), PacketCounters::update(), KillStats::update(), SocialWindow::updateAll(), Map::updateAmbientLayers(), SocialPlayersTab::updateAvatar(), MapLayer::updateOGL(), Being::updatePercentHP(), ModernOpenGLGraphics::updateScreen(), MobileOpenGL2Graphics::updateScreen(), SafeOpenGLGraphics::updateScreen(), NormalOpenGLGraphics::updateScreen(), MobileOpenGLGraphics::updateScreen(), NullOpenGLGraphics::updateScreen(), SDLGraphics::updateScreen(), MapLayer::updateSDL(), ShopWindow::updateTimes(), DebugWindow::widgetResized(), and Configuration::write().

◆ BLOCK_START

#define BLOCK_START (   name)

Definition at line 78 of file perfomance.h.

Referenced by Map::addExtraLayer(), MapReader::addLayerToList(), ColorPage::adjustSize(), ShopListBox::adjustSize(), ListBox::adjustSize(), MiniStatusWindow::arrowsChanged(), Game::changeMap(), ResourceManager::clearScheduled(), TmwAthena::GameHandler::connect(), Net::connectToServer(), AtlasManager::createSDLAtlas(), DelayedManager::delayedLoad(), Ea::InventoryHandler::destroyStorage(), TmwAthena::GameHandler::disconnect(), Ea::Network::disconnect(), TmwAthena::Network::dispatchMessages(), Gui::distributeKeyEventToGlobalKeyListeners(), XML::Document::Document(), ColorPage::draw(), TextParticle::draw(), AvatarListBox::draw(), EmotePage::draw(), ExtendedListBox::draw(), ProgressIndicator::draw(), PasswordField::draw(), SpecialLayer::draw(), ItemShortcutContainer::draw(), SpellShortcutContainer::draw(), EmoteShortcutContainer::draw(), VirtShortcutContainer::draw(), DebugWindow::draw(), OutfitWindow::draw(), SliderList::draw(), ConnectionDialog::draw(), Minimap::draw(), ShopListBox::draw(), TextManager::draw(), Viewport::draw(), Desktop::draw(), MiniStatusWindow::draw(), EquipmentWindow::draw(), Icon::draw(), FloorItem::draw(), DropDown::draw(), ItemContainer::draw(), ProgressBar::draw(), Text::draw(), MapItem::draw(), PlayerBox::draw(), Popup::draw(), MapLayer::draw(), Map::draw(), TabbedArea::draw(), TextPreview::draw(), StaticBrowserBox::draw(), ListBox::draw(), BrowserBox::draw(), CheckBox::draw(), Tab::draw(), TextBox::draw(), Label::draw(), TextField::draw(), RadioButton::draw(), GuiTable::draw(), Slider::draw(), FlashText::draw(), Window::draw(), ScrollArea::draw(), BasicContainer2::draw(), Gui::draw(), Button::draw(), ChatWindow::draw(), Map::drawAmbientLayers(), BasicContainer::drawChildren(), DropDown::drawFrame(), PlayerBox::drawFrame(), TextField::drawFrame(), ScrollArea::drawFrame(), MapLayer::drawFringe(), MapLayer::drawOGL(), MobileOpenGLGraphics::drawRectangle(), NormalOpenGLGraphics::drawRectangle(), NullOpenGLGraphics::drawRectangle(), SafeOpenGLGraphics::drawRectangle(), MapLayer::drawSDL(), Font::drawString(), AtlasManager::emptySort(), Map::findPath(), Being::fireMissile(), TmwAthena::GeneralHandler::flushNetwork(), Client::gameExec(), TextChunk::generate(), MapLayer::getEmptyTileDrawWidth(), Being::getHitEffect(), MapLayer::getTileDrawWidth(), SafeOpenGLImageHelper::glLoad(), OpenGLImageHelper::glLoad(), Being::handleAttack(), EventsManager::handleCommonEvents(), InputManager::handleEvent(), EventsManager::handleEvents(), EventsManager::handleGameEvents(), Game::handleInput(), Gui::handleKeyInput(), Gui::handleModalFocus(), Gui::handleModalMouseInputFocus(), Gui::handleMouseInput(), Game::handleMove(), KeyboardConfig::handleRepeat(), Joystick::handleRepeat(), Map::initializeParticleEffects(), anonymous_namespace{imageloader.cpp}::DyedImageLoader::load(), SpriteDef::load(), ImageHelper::load(), AtlasManager::loadEmptyImages(), AtlasManager::loadImages(), MapReader::loadLayers(), loadReplaceLayer(), SpriteDef::loadSprite(), AtlasManager::loadTextureAtlas(), ProgressIndicator::logic(), MapDebugTab::logic(), ProgressBar::logic(), LocalPlayer::logic(), ItemContainer::logic(), MiniStatusWindow::logic(), WhoIsOnline::logic(), Viewport::logic(), ActorSprite::logic(), CharCreateDialog::logic(), Game::logic(), ServerDialog::logic(), Joystick::logic(), TargetDebugTab::logic(), UpdaterWindow::logic(), NetDebugTab::logic(), BasicContainer::logic(), ScrollArea::logic(), Gui::logic(), SoundManager::logic(), ListBox::logic(), TabbedArea::logic(), NpcDialog::logic(), ActorManager::logic(), Being::logic(), BasicContainer::logicChildren(), WindowContainer::moveWidgetAfter(), WindowMenu::optionChanged(), Being::playSfx(), ShortcutWindow::prevTab(), Ea::BeingRecv::processBeingAction(), EAthena::BeingRecv::processBeingAction2(), TmwAthena::BeingRecv::processBeingChangeDirection(), EAthena::BeingRecv::processBeingChangeDirection(), TmwAthena::BeingRecv::processBeingChangeLook(), TmwAthena::BeingRecv::processBeingChangeLook2(), TmwAthena::ChatRecv::processBeingChat(), EAthena::ChatRecv::processBeingChat(), Ea::BeingRecv::processBeingEmotion(), TmwAthena::BeingRecv::processBeingMove(), TmwAthena::BeingRecv::processBeingMove2(), EAthena::BeingRecv::processBeingMove2(), Ea::BeingRecv::processBeingMove3(), Ea::BeingRecv::processBeingRemove(), TmwAthena::BeingRecv::processBeingResurrect(), EAthena::BeingRecv::processBeingResurrect(), TmwAthena::BeingRecv::processBeingSelfEffect(), EAthena::BeingRecv::processBeingSelfEffect(), TmwAthena::BeingRecv::processBeingSpawn(), TmwAthena::BeingRecv::processBeingStatusChange(), EAthena::BeingRecv::processBeingStatusChange(), TmwAthena::BeingRecv::processBeingVisible(), TmwAthena::CharServerRecv::processChangeMapServer(), EAthena::CharServerRecv::processChangeMapServer(), TmwAthena::CharServerRecv::processCharCreate(), EAthena::CharServerRecv::processCharCreate(), Ea::CharServerRecv::processCharCreateFailed(), Ea::CharServerRecv::processCharDelete(), TmwAthena::CharServerRecv::processCharDeleteFailed(), EAthena::CharServerRecv::processCharDeleteFailed(), TmwAthena::CharServerRecv::processCharLogin(), Ea::CharServerRecv::processCharLoginError(), TmwAthena::CharServerRecv::processCharMapInfo(), EAthena::CharServerRecv::processCharMapInfo(), TmwAthena::ChatRecv::processChat(), EAthena::ChatRecv::processChat(), EAthena::ChatRecv::processColorChat(), TmwAthena::ChatRecv::processGmChat(), EAthena::ChatRecv::processGmChat(), Ea::ChatRecv::processIgnoreAllResponse(), TmwAthena::BeingRecv::processIpResponse(), Ea::InventoryRecv::processItemUseResponse(), Ea::ChatRecv::processMVPEffect(), Ea::BeingRecv::processNameResponse(), EAthena::BeingRecv::processNameResponse2(), EAthena::PlayerRecv::processOnlineList(), Ea::InventoryRecv::processPlayerArrowEquip(), Ea::PlayerRecv::processPlayerArrowMessage(), Ea::InventoryRecv::processPlayerAttackRange(), EAthena::InventoryRecv::processPlayerCartAdd(), EAthena::InventoryRecv::processPlayerCartEquip(), EAthena::InventoryRecv::processPlayerCartItems(), EAthena::InventoryRecv::processPlayerCartRemove(), TmwAthena::InventoryRecv::processPlayerEquip(), EAthena::InventoryRecv::processPlayerEquip(), TmwAthena::InventoryRecv::processPlayerEquipment(), EAthena::InventoryRecv::processPlayerEquipment(), TmwAthena::BeingRecv::processPlayerGuilPartyInfo(), EAthena::BeingRecv::processPlayerGuilPartyInfo(), TmwAthena::InventoryRecv::processPlayerInventory(), EAthena::InventoryRecv::processPlayerInventory(), TmwAthena::InventoryRecv::processPlayerInventoryAdd(), EAthena::InventoryRecv::processPlayerInventoryAdd(), TmwAthena::InventoryRecv::processPlayerInventoryRemove(), EAthena::InventoryRecv::processPlayerInventoryRemove(), EAthena::InventoryRecv::processPlayerInventoryRemove2(), Ea::InventoryRecv::processPlayerInventoryUse(), TmwAthena::BeingRecv::processPlayerMove(), Ea::BeingRecv::processPlayerMoveToAttack(), Ea::PlayerRecv::processPlayerStatUpdate1(), Ea::PlayerRecv::processPlayerStatUpdate2(), Ea::PlayerRecv::processPlayerStatUpdate3(), Ea::PlayerRecv::processPlayerStatUpdate4(), TmwAthena::PlayerRecv::processPlayerStatUpdate5(), EAthena::PlayerRecv::processPlayerStatUpdate5(), Ea::PlayerRecv::processPlayerStatUpdate6(), EAthena::PlayerRecv::processPlayerStatUpdate7(), TmwAthena::BeingRecv::processPlayerStatusChange(), EAthena::BeingRecv::processPlayerStatusChange(), Ea::BeingRecv::processPlayerStop(), TmwAthena::InventoryRecv::processPlayerStorage(), EAthena::InventoryRecv::processPlayerStorage(), TmwAthena::InventoryRecv::processPlayerStorageAdd(), EAthena::InventoryRecv::processPlayerStorageAdd(), Ea::InventoryRecv::processPlayerStorageClose(), TmwAthena::InventoryRecv::processPlayerStorageEquip(), EAthena::InventoryRecv::processPlayerStorageEquip(), TmwAthena::InventoryRecv::processPlayerStorageRemove(), EAthena::InventoryRecv::processPlayerStorageRemove(), Ea::InventoryRecv::processPlayerStorageStatus(), TmwAthena::InventoryRecv::processPlayerUnEquip(), EAthena::InventoryRecv::processPlayerUnEquip(), TmwAthena::BeingRecv::processPlayerUpdate1(), TmwAthena::BeingRecv::processPlayerUpdate2(), Ea::PlayerRecv::processPlayerWarp(), Ea::BeingRecv::processPvpMapMode(), TmwAthena::BeingRecv::processPvpSet(), EAthena::BeingRecv::processPvpSet(), TmwAthena::BeingRecv::processSkillDamage(), EAthena::BeingRecv::processSkillDamage(), TmwAthena::PlayerRecv::processWalkResponse(), EAthena::PlayerRecv::processWalkResponse(), TmwAthena::ChatRecv::processWhisper(), EAthena::ChatRecv::processWhisper(), TmwAthena::ChatRecv::processWhisperResponse(), EAthena::ChatRecv::processWhisperResponse(), SDLInput::pushInput(), MapReader::readProperties(), MapReader::readTileset(), KillStats::recalcStats(), Being::reReadConfig(), Window::resizeToContent(), VirtFs::rwopsOpenRead(), EmotePage::safeDraw(), AvatarListBox::safeDraw(), ProgressIndicator::safeDraw(), ItemShortcutContainer::safeDraw(), SpellShortcutContainer::safeDraw(), EmoteShortcutContainer::safeDraw(), VirtShortcutContainer::safeDraw(), DebugWindow::safeDraw(), OutfitWindow::safeDraw(), SliderList::safeDraw(), ConnectionDialog::safeDraw(), Minimap::safeDraw(), MiniStatusWindow::safeDraw(), EquipmentWindow::safeDraw(), Icon::safeDraw(), ItemContainer::safeDraw(), ProgressBar::safeDraw(), Popup::safeDraw(), TabbedArea::safeDraw(), Tab::safeDraw(), GuiTable::safeDraw(), Slider::safeDraw(), Window::safeDraw(), ScrollArea::safeDraw(), BasicContainer2::safeDraw(), Button::safeDraw(), ChatWindow::safeDraw(), BasicContainer::safeDrawChildren(), DropDown::safeDrawFrame(), PlayerBox::safeDrawFrame(), TextField::safeDrawFrame(), ScrollArea::safeDrawFrame(), Minimap::setMap(), LocalPlayer::setMap(), BeingPopup::show(), AtlasManager::simpleSort(), DebugWindow::slowLogic(), LocalPlayer::slowLogic(), WhoIsOnline::slowLogic(), SocialWindow::slowLogic(), Game::slowLogic(), Font::slowLogic(), Gui::slowLogic(), Client::stateSwitchLogin1(), Being::takeDamage(), EffectManager::trigger(), ChatWindow::unHideWindow(), PacketCounters::update(), KillStats::update(), SocialWindow::updateAll(), Map::updateAmbientLayers(), SocialPlayersTab::updateAvatar(), MapLayer::updateOGL(), Being::updatePercentHP(), ModernOpenGLGraphics::updateScreen(), MobileOpenGL2Graphics::updateScreen(), NullOpenGLGraphics::updateScreen(), SDLGraphics::updateScreen(), MobileOpenGLGraphics::updateScreen(), NormalOpenGLGraphics::updateScreen(), SafeOpenGLGraphics::updateScreen(), MapLayer::updateSDL(), ShopWindow::updateTimes(), DebugWindow::widgetResized(), and Configuration::write().

◆ FUNC_BLOCK

#define FUNC_BLOCK (   name,
  id 
)

◆ PROFILER_END

#define PROFILER_END ( )

Definition at line 77 of file perfomance.h.

Referenced by Client::gameExec(), and Client::stateSwitchLogin1().

◆ PROFILER_START

#define PROFILER_START ( )

Definition at line 76 of file perfomance.h.

Referenced by Client::gameExec(), and Client::stateSwitchLogin1().