#include <gamehandler.h>
Definition at line 32 of file gamehandler.h.
◆ GameHandler()
| Net::GameHandler::GameHandler |
( |
| ) |
|
|
inline |
◆ ~GameHandler()
| virtual Net::GameHandler::~GameHandler |
( |
| ) |
|
|
inlinevirtual |
◆ clear()
| virtual void Net::GameHandler::clear |
( |
| ) |
const |
|
pure virtual |
◆ connect()
| virtual void Net::GameHandler::connect |
( |
| ) |
const |
|
pure virtual |
◆ disconnect()
| virtual void Net::GameHandler::disconnect |
( |
| ) |
const |
|
pure virtual |
◆ disconnect2()
| virtual void Net::GameHandler::disconnect2 |
( |
| ) |
const |
|
pure virtual |
◆ initEngines()
| virtual void Net::GameHandler::initEngines |
( |
| ) |
const |
|
pure virtual |
◆ isConnected()
| virtual bool Net::GameHandler::isConnected |
( |
| ) |
const |
|
pure virtual |
◆ mapLoadedEvent()
| virtual void Net::GameHandler::mapLoadedEvent |
( |
| ) |
const |
|
pure virtual |
◆ mustPing()
| virtual bool Net::GameHandler::mustPing |
( |
| ) |
const |
|
pure virtual |
◆ ping()
| virtual void Net::GameHandler::ping |
( |
const int |
tick | ) |
const |
|
pure virtual |
◆ ping2()
| virtual void Net::GameHandler::ping2 |
( |
| ) |
const |
|
pure virtual |
◆ quit()
| virtual void Net::GameHandler::quit |
( |
| ) |
const |
|
pure virtual |
◆ removeDeadBeings()
| virtual bool Net::GameHandler::removeDeadBeings |
( |
| ) |
const |
|
pure virtual |
◆ reqRemainTime()
| virtual void Net::GameHandler::reqRemainTime |
( |
| ) |
const |
|
pure virtual |
◆ who()
| virtual void Net::GameHandler::who |
( |
| ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: