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ManaPlus
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#include <gamehandler.h>
Public Member Functions | |
| GameHandler () | |
| void | who () const |
| bool | removeDeadBeings () const |
| void | clear () const |
| void | initEngines () const |
Public Member Functions inherited from Net::GameHandler | |
| GameHandler () | |
| virtual | ~GameHandler () |
| virtual void | connect () const =0 |
| virtual bool | isConnected () const =0 |
| virtual void | disconnect () const =0 |
| virtual void | quit () const =0 |
| virtual void | ping (const int tick) const =0 |
| virtual void | ping2 () const =0 |
| virtual void | disconnect2 () const =0 |
| virtual bool | mustPing () const =0 |
| virtual void | mapLoadedEvent () const =0 |
| virtual void | reqRemainTime () const =0 |
Static Public Member Functions | |
| static void | setMap (const std::string &map) |
Definition at line 32 of file gamehandler.h.
| Ea::GameHandler::GameHandler | ( | ) |
Definition at line 35 of file gamehandler.cpp.
References BeingId_zero, Ea::GameRecv::mCharID, and Ea::GameRecv::mMap.
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Implements Net::GameHandler.
Definition at line 51 of file gamehandler.cpp.
References BeingId_zero, Ea::GameRecv::mCharID, and Ea::GameRecv::mMap.
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Implements Net::GameHandler.
Definition at line 57 of file gamehandler.cpp.
References Game::changeMap(), empty, Game::instance(), and Ea::GameRecv::mMap.
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inlinevirtual |
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static |
Definition at line 46 of file gamehandler.cpp.
References Ea::GameRecv::mMap.
Referenced by EAthena::CharServerRecv::processChangeMapServer(), TmwAthena::CharServerRecv::processChangeMapServer(), EAthena::CharServerRecv::processCharMapInfo(), and TmwAthena::CharServerRecv::processCharMapInfo().
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virtual |