ManaPlus
playerhandler.h
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2009 The Mana World Development Team
4  * Copyright (C) 2009-2010 The Mana Developers
5  * Copyright (C) 2011-2019 The ManaPlus Developers
6  * Copyright (C) 2019-2021 Andrei Karas
7  *
8  * This file is part of The ManaPlus Client.
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifndef NET_PLAYERHANDLER_H
25 #define NET_PLAYERHANDLER_H
26 
27 #include "being/flooritem.h"
28 
29 #include "enums/being/attributes.h"
31 
32 #include "enums/simpletypes/keep.h"
34 
35 #include "net/messagein.h"
36 
37 namespace Net
38 {
39 
41 {
42  public:
44  { }
45 
47 
48  virtual ~PlayerHandler()
49  { }
50 
51  virtual void attack(const BeingId id,
52  const Keep keep) const = 0;
53 
54  virtual void stopAttack() const = 0;
55 
56  virtual void emote(const uint8_t emoteId) const = 0;
57 
58  virtual void increaseAttribute(const AttributesT attr,
59  const int amount) const = 0;
60 
61  virtual void increaseSkill(const uint16_t skillId) const = 0;
62 
63  virtual void pickUp(const FloorItem *const floorItem) const = 0;
64 
65  virtual void setDirection(const unsigned char direction) const = 0;
66 
67  virtual void setDestination(const int x, const int y,
68  const int direction) const = 0;
69 
70  virtual void changeAction(const BeingActionT &action) const = 0;
71 
72  virtual void respawn() const = 0;
73 
74  virtual void ignorePlayer(const std::string &player,
75  const bool ignore) const = 0;
76 
77  virtual void ignoreAll(const bool ignore) const = 0;
78 
79  virtual bool canUseMagic() const = 0;
80 
81  virtual int getDefaultWalkSpeed() const A_WARN_UNUSED = 0;
82 
83  virtual void requestOnlineList() const = 0;
84 
85  virtual void updateStatus(const uint8_t status) const = 0;
86 
87  virtual void setShortcut(const int idx,
88  const int tab,
89  const uint8_t type,
90  const int id,
91  const int level) const = 0;
92 
93  virtual void shortcutShiftRow(const int row,
94  const int tab) const = 0;
95 
96  virtual void removeOption() const = 0;
97 
98  virtual void changeCart(const int type) const = 0;
99 
100  virtual void setMemo() const = 0;
101 
102  virtual void doriDori() const = 0;
103 
104  virtual void explosionSpirits() const = 0;
105 
106  virtual void requestPvpInfo() const = 0;
107 
108  virtual void revive() const = 0;
109 
110  virtual void setConfigOption(const int id A_UNUSED,
111  const int data A_UNUSED) const = 0;
112 
113  virtual void setStat(Net::MessageIn &msg,
114  const int type,
115  const int64_t base,
116  const int mod,
117  const Notify notify) const = 0;
118 
119  virtual void selectStyle(const int headColor,
120  const int headStyle,
121  const int bodyColor,
122  const int topStyle,
123  const int middleStyle,
124  const int bottomStyle,
125  const int bodyStyle) const = 0;
126 
127  virtual void setTitle(const int titleId) const = 0;
128 
129  virtual void closeStyleWindow() const = 0;
130 };
131 
132 } // namespace Net
133 
135 
136 #endif // NET_PLAYERHANDLER_H
Attributes ::T AttributesT
Definition: attributes.h:118
BeingAction ::T BeingActionT
Definition: beingaction.h:41
int BeingId
Definition: beingid.h:30
virtual void setDirection(const unsigned char direction) const =0
virtual void stopAttack() const =0
virtual void ignorePlayer(const std::string &player, const bool ignore) const =0
virtual void increaseSkill(const uint16_t skillId) const =0
virtual void setMemo() const =0
virtual void removeOption() const =0
virtual void changeAction(const BeingActionT &action) const =0
virtual void setShortcut(const int idx, const int tab, const uint8_t type, const int id, const int level) const =0
virtual void closeStyleWindow() const =0
virtual void setStat(Net::MessageIn &msg, const int type, const int64_t base, const int mod, const Notify notify) const =0
virtual void revive() const =0
virtual void requestPvpInfo() const =0
virtual void respawn() const =0
virtual void increaseAttribute(const AttributesT attr, const int amount) const =0
virtual void ignoreAll(const bool ignore) const =0
virtual void setDestination(const int x, const int y, const int direction) const =0
virtual void selectStyle(const int headColor, const int headStyle, const int bodyColor, const int topStyle, const int middleStyle, const int bottomStyle, const int bodyStyle) const =0
virtual int getDefaultWalkSpeed() const =0
virtual bool canUseMagic() const =0
virtual void attack(const BeingId id, const Keep keep) const =0
virtual void updateStatus(const uint8_t status) const =0
virtual void requestOnlineList() const =0
virtual void doriDori() const =0
virtual void emote(const uint8_t emoteId) const =0
virtual void setConfigOption(const int id, const int data) const =0
virtual void setTitle(const int titleId) const =0
virtual void shortcutShiftRow(const int row, const int tab) const =0
virtual void changeCart(const int type) const =0
virtual void pickUp(const FloorItem *const floorItem) const =0
virtual void explosionSpirits() const =0
bool Keep
Definition: keep.h:30
#define A_WARN_UNUSED
Definition: localconsts.h:161
#define notfinal
Definition: localconsts.h:261
#define A_DELETE_COPY(func)
Definition: localconsts.h:53
#define A_UNUSED
Definition: localconsts.h:160
uint32_t data
bool msg(InputEvent &event)
Definition: chat.cpp:39
void notify(const unsigned int message)
bool Notify
Definition: notify.h:30
Net::PlayerHandler * playerHandler
Definition: net.cpp:96