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ManaPlus
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#include "being/being.h"#include "actormanager.h"#include "beingequipbackend.h"#include "configuration.h"#include "effectmanager.h"#include "guild.h"#include "itemcolormanager.h"#include "party.h"#include "settings.h"#include "soundmanager.h"#include "text.h"#include "being/beingcacheentry.h"#include "being/beingflag.h"#include "being/beingspeech.h"#include "being/castingeffect.h"#include "being/localplayer.h"#include "being/playerinfo.h"#include "being/playerrelations.h"#include "being/homunculusinfo.h"#include "being/mercenaryinfo.h"#include "const/utils/timer.h"#include "const/resources/spriteaction.h"#include "enums/being/beingdirection.h"#include "enums/resources/map/blockmask.h"#include "fs/files.h"#include "gui/gui.h"#include "gui/userpalette.h"#include "gui/fonts/font.h"#include "gui/popups/speechbubble.h"#include "gui/windows/chatwindow.h"#include "gui/windows/equipmentwindow.h"#include "gui/windows/skilldialog.h"#include "gui/windows/socialwindow.h"#include "net/charserverhandler.h"#include "net/gamehandler.h"#include "net/homunculushandler.h"#include "net/mercenaryhandler.h"#include "net/net.h"#include "net/npchandler.h"#include "net/packetlimiter.h"#include "net/playerhandler.h"#include "net/serverfeatures.h"#include "particle/particleinfo.h"#include "resources/attack.h"#include "resources/chatobject.h"#include "resources/emoteinfo.h"#include "resources/emotesprite.h"#include "resources/horseinfo.h"#include "resources/iteminfo.h"#include "resources/db/avatardb.h"#include "resources/db/badgesdb.h"#include "resources/db/groupdb.h"#include "resources/db/elementaldb.h"#include "resources/db/emotedb.h"#include "resources/db/homunculusdb.h"#include "resources/db/horsedb.h"#include "resources/db/languagedb.h"#include "resources/db/mercenarydb.h"#include "resources/db/monsterdb.h"#include "resources/db/npcdb.h"#include "resources/db/petdb.h"#include "resources/db/skillunitdb.h"#include "resources/image/image.h"#include "resources/item/item.h"#include "resources/map/map.h"#include "resources/skill/skilldata.h"#include "resources/skill/skillinfo.h"#include "resources/sprite/animatedsprite.h"#include "gui/widgets/createwidget.h"#include "utils/checkutils.h"#include "utils/delete2.h"#include "utils/foreach.h"#include "utils/gettext.h"#include "utils/likely.h"#include "utils/stdmove.h"#include "utils/timer.h"#include "debug.h"Go to the source code of this file.
Macros | |
| #define | for_each_badges() for (int f = 0; f < BadgeIndex::BadgeIndexSize; f++) |
| #define | for_each_horses(name) FOR_EACH (STD_VECTOR<AnimatedSprite*>::const_iterator, it, name) |
| #define | getSpriteAction(func, action) |
Typedefs | |
| typedef std::map< int, Guild * >::const_iterator | GuildsMapCIter |
| typedef std::map< int, int >::const_iterator | IntMapCIter |
Variables | |
| const unsigned int | CACHE_SIZE = 50 |
| std::list< BeingCacheEntry * > | beingInfoCache |
| static const unsigned int | SPEECH_TIME = 500 |
| static const unsigned int | SPEECH_MIN_TIME = 200 |
| static const unsigned int | SPEECH_MAX_TIME = 800 |
| #define for_each_badges | ( | ) | for (int f = 0; f < BadgeIndex::BadgeIndexSize; f++) |
| #define for_each_horses | ( | name | ) | FOR_EACH (STD_VECTOR<AnimatedSprite*>::const_iterator, it, name) |
| #define getSpriteAction | ( | func, | |
| action | |||
| ) |
| typedef std::map<int, Guild*>::const_iterator GuildsMapCIter |
| typedef std::map<int, int>::const_iterator IntMapCIter |
| std::list<BeingCacheEntry*> beingInfoCache |
Definition at line 148 of file being.cpp.
Referenced by Being::addToCache(), Being::clearCache(), and Being::getCacheEntry().
| const unsigned int CACHE_SIZE = 50 |
Definition at line 125 of file being.cpp.
Referenced by Being::addToCache().
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static |
Definition at line 154 of file being.cpp.
Referenced by Being::setSpeech().
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static |
Definition at line 153 of file being.cpp.
Referenced by Being::setSpeech().
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static |
Definition at line 152 of file being.cpp.
Referenced by Being::setSpeech().