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Functions | Variables
SpriteAction Namespace Reference

Functions

static const std::string DEFAULT ("stand")
 
static const std::string STAND ("stand")
 
static const std::string SIT ("sit")
 
static const std::string SITTOP ("sittop")
 
static const std::string DEAD ("dead")
 
static const std::string MOVE ("walk")
 
static const std::string ATTACK ("attack")
 
static const std::string SPAWN ("spawn")
 
static const std::string CAST ("cast")
 
static const std::string FLY ("fly")
 
static const std::string SWIM ("swim")
 
static const std::string RIDE ("ride")
 
static const std::string STANDSKY ("standsky")
 
static const std::string STANDWATER ("standwater")
 
static const std::string STANDRIDE ("standride")
 
static const std::string SITSKY ("sitsky")
 
static const std::string SITWATER ("sitwater")
 
static const std::string SITRIDE ("sitride")
 
static const std::string ATTACKSKY ("attacksky")
 
static const std::string ATTACKWATER ("attackwater")
 
static const std::string ATTACKRIDE ("attackride")
 
static const std::string CASTSKY ("castsky")
 
static const std::string CASTWATER ("castwater")
 
static const std::string CASTRIDE ("castride")
 
static const std::string SPAWNSKY ("spawnsky")
 
static const std::string SPAWNWATER ("spawnwater")
 
static const std::string SPAWNRIDE ("spawnride")
 
static const std::string DEADSKY ("deadsky")
 
static const std::string DEADWATER ("deadwater")
 
static const std::string DEADRIDE ("deadride")
 

Variables

static const std::string INVALID
 

Function Documentation

◆ ATTACK()

static const std::string SpriteAction::ATTACK ( "attack"  )
static

◆ ATTACKRIDE()

static const std::string SpriteAction::ATTACKRIDE ( "attackride"  )
static

◆ ATTACKSKY()

static const std::string SpriteAction::ATTACKSKY ( "attacksky"  )
static

◆ ATTACKWATER()

static const std::string SpriteAction::ATTACKWATER ( "attackwater"  )
static

◆ CAST()

static const std::string SpriteAction::CAST ( "cast"  )
static

◆ CASTRIDE()

static const std::string SpriteAction::CASTRIDE ( "castride"  )
static

◆ CASTSKY()

static const std::string SpriteAction::CASTSKY ( "castsky"  )
static

◆ CASTWATER()

static const std::string SpriteAction::CASTWATER ( "castwater"  )
static

◆ DEAD()

static const std::string SpriteAction::DEAD ( "dead"  )
static

◆ DEADRIDE()

static const std::string SpriteAction::DEADRIDE ( "deadride"  )
static

◆ DEADSKY()

static const std::string SpriteAction::DEADSKY ( "deadsky"  )
static

◆ DEADWATER()

static const std::string SpriteAction::DEADWATER ( "deadwater"  )
static

◆ DEFAULT()

static const std::string SpriteAction::DEFAULT ( "stand"  )
static

◆ FLY()

static const std::string SpriteAction::FLY ( "fly"  )
static

◆ MOVE()

static const std::string SpriteAction::MOVE ( "walk"  )
static

◆ RIDE()

static const std::string SpriteAction::RIDE ( "ride"  )
static

◆ SIT()

static const std::string SpriteAction::SIT ( "sit"  )
static

◆ SITRIDE()

static const std::string SpriteAction::SITRIDE ( "sitride"  )
static

◆ SITSKY()

static const std::string SpriteAction::SITSKY ( "sitsky"  )
static

◆ SITTOP()

static const std::string SpriteAction::SITTOP ( "sittop"  )
static

◆ SITWATER()

static const std::string SpriteAction::SITWATER ( "sitwater"  )
static

◆ SPAWN()

static const std::string SpriteAction::SPAWN ( "spawn"  )
static

◆ SPAWNRIDE()

static const std::string SpriteAction::SPAWNRIDE ( "spawnride"  )
static

◆ SPAWNSKY()

static const std::string SpriteAction::SPAWNSKY ( "spawnsky"  )
static

◆ SPAWNWATER()

static const std::string SpriteAction::SPAWNWATER ( "spawnwater"  )
static

◆ STAND()

static const std::string SpriteAction::STAND ( "stand"  )
static

◆ STANDRIDE()

static const std::string SpriteAction::STANDRIDE ( "standride"  )
static

◆ STANDSKY()

static const std::string SpriteAction::STANDSKY ( "standsky"  )
static

◆ STANDWATER()

static const std::string SpriteAction::STANDWATER ( "standwater"  )
static

◆ SWIM()

static const std::string SpriteAction::SWIM ( "swim"  )
static

Variable Documentation

◆ INVALID

const std::string SpriteAction::INVALID
static

Definition at line 72 of file spriteaction.h.

Referenced by StatusEffect::getAction(), SpriteDef::loadAction(), and Being::setAction().