24 #ifndef GUI_WINDOWS_TRADEWINDOW_H
25 #define GUI_WINDOWS_TRADEWINDOW_H
99 const int *
const cards,
104 const uint8_t refine,
109 const Equipm equipment)
const;
115 const int quantity)
const;
121 const int quantity)
const;
133 const bool check)
const;
150 void close()
override final;
155 void clear()
override final;
163 void addAutoMoney(
const std::string &nick,
const int money);
std::string mAutoAddToNick
void valueChanged(const SelectionEvent &event)
Button * mMoneyChangeButton
ItemContainer * mPartnerItemContainer
std::string getAutoTradeNick() const
void addAutoMoney(const std::string &nick, const int money)
bool isInpupFocused() const
void addItem(const int id, const ItemTypeT type, const bool own, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite) const
ItemContainer * mMyItemContainer
void setMoney(const int quantity)
void receivedOk(const bool own)
void initTrade(const std::string &nick)
Inventory * mPartnerInventory
void setStatus(const Status s)
void action(const ActionEvent &event)
bool checkItem(const Item *const item) const
void changeQuantity(const int index, const bool own, const int quantity) const
void addItem2(const int id, const ItemTypeT type, const int *const cards, const ItemOptionsList *const options, const int sz, const bool own, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite, const Equipm equipment) const
void increaseQuantity(const int index, const bool own, const int quantity) const
void tradeItem(const Item *const item, const int quantity, const bool check) const
void addAutoItem(const std::string &nick, Item *const item, const int amount)
#define A_DELETE_COPY(func)
TradeWindow * tradeWindow