49 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
50 outMsg.writeInt16(
CAST_S16(level),
"level");
51 outMsg.writeBeingId(beingId,
"target id");
65 const int x,
const int y)
const
68 outMsg.writeInt16(
CAST_S16(level),
"skill level");
69 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
75 const int x,
const int y,
76 const std::string &text)
const
79 outMsg.writeInt16(
CAST_S16(level),
"skill level");
80 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
83 outMsg.writeString(text, 80,
"text");
89 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
90 outMsg.writeString(map, 16,
"map name");
void useMap(const int id, const std::string &map) const
void feelSaveOk(const int which) const
void usePos(const int id, const int level, const int x, const int y) const
void getTaekwonRanks() const
void getAlchemistRanks() const
void lessEffects(const bool isLess) const
void useBeingStart(const int id, const int level, const BeingId beingId) const
void getBlacksmithRanks() const
void useBeing(const int id, const int level, const BeingId beingId) const
void useStop(const int id) const
#define createOutPacket(name)
Net::SkillHandler * skillHandler