22 #ifndef ACTIONS_TARGET_H
23 #define ACTIONS_TARGET_H
25 #define decHandler(name) bool name(InputEvent &event)
bool targetPet(InputEvent &event)
bool targetPlayer(InputEvent &event)
bool targetMercenary(InputEvent &event)
bool targetSkillUnit(InputEvent &event)
bool targetMonster(InputEvent &event)
bool targetNPC(InputEvent &event)
bool contextMenu(InputEvent &event)
bool targetClosestMonster(InputEvent &event)