22 #ifndef ACTIONS_STATUSBAR_H
23 #define ACTIONS_STATUSBAR_H
25 #define decHandler(name) bool name(InputEvent &event)
bool changeMagicAttackType(InputEvent &event)
bool changeImitationMode(InputEvent &event)
bool changeAttackWeaponType(InputEvent &event)
bool changeAttackType(InputEvent &event)
bool changeGameModifier(InputEvent &event)
bool changeCrazyMove(InputEvent &event)
bool changeMapMode(InputEvent &event)
bool changeMoveToTarget(InputEvent &event)
bool changeMoveType(InputEvent &event)
bool changeAudio(InputEvent &event)
bool changeTargetingType(InputEvent &event)
bool changeTrade(InputEvent &event)
bool changeFollowMode(InputEvent &event)
bool switchQuickDrop(InputEvent &event)
bool changePickupType(InputEvent &event)
bool camera(InputEvent &event)
bool away(InputEvent &event)
bool changePvpMode(InputEvent &event)