ManaPlus
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Namespaces | |
Actions | |
Macros | |
#define | decHandler(name) bool name(InputEvent &event) |
Functions | |
bool | Actions::switchQuickDrop (InputEvent &event) |
bool | Actions::changeCrazyMove (InputEvent &event) |
bool | Actions::changePickupType (InputEvent &event) |
bool | Actions::changeMoveType (InputEvent &event) |
bool | Actions::changeAttackWeaponType (InputEvent &event) |
bool | Actions::changeAttackType (InputEvent &event) |
bool | Actions::changeTargetingType (InputEvent &event) |
bool | Actions::changeFollowMode (InputEvent &event) |
bool | Actions::changeImitationMode (InputEvent &event) |
bool | Actions::changeMagicAttackType (InputEvent &event) |
bool | Actions::changePvpMode (InputEvent &event) |
bool | Actions::changeMoveToTarget (InputEvent &event) |
bool | Actions::changeGameModifier (InputEvent &event) |
bool | Actions::changeAudio (InputEvent &event) |
bool | Actions::away (InputEvent &event) |
bool | Actions::camera (InputEvent &event) |
bool | Actions::changeMapMode (InputEvent &event) |
bool | Actions::changeTrade (InputEvent &event) |
#define decHandler | ( | name | ) | bool name(InputEvent &event) |
Definition at line 25 of file statusbar.h.