24 #ifndef CONST_RESOURCES_SPRITEACTION_H
25 #define CONST_RESOURCES_SPRITEACTION_H
40 static const std::string
DEFAULT(
"stand");
41 static const std::string
STAND(
"stand");
42 static const std::string
SIT(
"sit");
43 static const std::string
SITTOP(
"sittop");
44 static const std::string
DEAD(
"dead");
45 static const std::string
MOVE(
"walk");
46 static const std::string
ATTACK(
"attack");
47 static const std::string
SPAWN(
"spawn");
48 static const std::string
CAST(
"cast");
50 static const std::string
FLY(
"fly");
51 static const std::string
SWIM(
"swim");
52 static const std::string
RIDE(
"ride");
56 static const std::string
SITSKY(
"sitsky");
58 static const std::string
SITRIDE(
"sitride");
62 static const std::string
CASTSKY(
"castsky");
68 static const std::string
DEADSKY(
"deadsky");
static const std::string ATTACKWATER("attackwater")
static const std::string STANDWATER("standwater")
static const std::string SPAWNRIDE("spawnride")
static const std::string ATTACKSKY("attacksky")
static const std::string STANDRIDE("standride")
static const std::string RIDE("ride")
static const std::string SIT("sit")
static const std::string SWIM("swim")
static const std::string FLY("fly")
static const std::string CASTSKY("castsky")
static const std::string STAND("stand")
static const std::string DEFAULT("stand")
static const std::string SITRIDE("sitride")
static const std::string SITSKY("sitsky")
static const std::string MOVE("walk")
static const std::string CASTWATER("castwater")
static const std::string SPAWNWATER("spawnwater")
static const std::string DEADRIDE("deadride")
static const std::string DEAD("dead")
static const std::string SITWATER("sitwater")
static const std::string STANDSKY("standsky")
static const std::string DEADSKY("deadsky")
static const std::string CASTRIDE("castride")
static const std::string CAST("cast")
static const std::string INVALID
static const std::string DEADWATER("deadwater")
static const std::string ATTACKRIDE("attackride")
static const std::string SITTOP("sittop")
static const std::string SPAWN("spawn")
static const std::string ATTACK("attack")
static const std::string SPAWNSKY("spawnsky")