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ManaPlus
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#include <string>Go to the source code of this file.
Namespaces | |
| SpriteAction | |
Functions | |
| static const std::string | SpriteAction::DEFAULT ("stand") |
| static const std::string | SpriteAction::STAND ("stand") |
| static const std::string | SpriteAction::SIT ("sit") |
| static const std::string | SpriteAction::SITTOP ("sittop") |
| static const std::string | SpriteAction::DEAD ("dead") |
| static const std::string | SpriteAction::MOVE ("walk") |
| static const std::string | SpriteAction::ATTACK ("attack") |
| static const std::string | SpriteAction::SPAWN ("spawn") |
| static const std::string | SpriteAction::CAST ("cast") |
| static const std::string | SpriteAction::FLY ("fly") |
| static const std::string | SpriteAction::SWIM ("swim") |
| static const std::string | SpriteAction::RIDE ("ride") |
| static const std::string | SpriteAction::STANDSKY ("standsky") |
| static const std::string | SpriteAction::STANDWATER ("standwater") |
| static const std::string | SpriteAction::STANDRIDE ("standride") |
| static const std::string | SpriteAction::SITSKY ("sitsky") |
| static const std::string | SpriteAction::SITWATER ("sitwater") |
| static const std::string | SpriteAction::SITRIDE ("sitride") |
| static const std::string | SpriteAction::ATTACKSKY ("attacksky") |
| static const std::string | SpriteAction::ATTACKWATER ("attackwater") |
| static const std::string | SpriteAction::ATTACKRIDE ("attackride") |
| static const std::string | SpriteAction::CASTSKY ("castsky") |
| static const std::string | SpriteAction::CASTWATER ("castwater") |
| static const std::string | SpriteAction::CASTRIDE ("castride") |
| static const std::string | SpriteAction::SPAWNSKY ("spawnsky") |
| static const std::string | SpriteAction::SPAWNWATER ("spawnwater") |
| static const std::string | SpriteAction::SPAWNRIDE ("spawnride") |
| static const std::string | SpriteAction::DEADSKY ("deadsky") |
| static const std::string | SpriteAction::DEADWATER ("deadwater") |
| static const std::string | SpriteAction::DEADRIDE ("deadride") |
Variables | |
| static const std::string | SpriteAction::INVALID |