ManaPlus
|
Functions | |
static const std::string | DEFAULT ("stand") |
static const std::string | STAND ("stand") |
static const std::string | SIT ("sit") |
static const std::string | SITTOP ("sittop") |
static const std::string | DEAD ("dead") |
static const std::string | MOVE ("walk") |
static const std::string | ATTACK ("attack") |
static const std::string | SPAWN ("spawn") |
static const std::string | CAST ("cast") |
static const std::string | FLY ("fly") |
static const std::string | SWIM ("swim") |
static const std::string | RIDE ("ride") |
static const std::string | STANDSKY ("standsky") |
static const std::string | STANDWATER ("standwater") |
static const std::string | STANDRIDE ("standride") |
static const std::string | SITSKY ("sitsky") |
static const std::string | SITWATER ("sitwater") |
static const std::string | SITRIDE ("sitride") |
static const std::string | ATTACKSKY ("attacksky") |
static const std::string | ATTACKWATER ("attackwater") |
static const std::string | ATTACKRIDE ("attackride") |
static const std::string | CASTSKY ("castsky") |
static const std::string | CASTWATER ("castwater") |
static const std::string | CASTRIDE ("castride") |
static const std::string | SPAWNSKY ("spawnsky") |
static const std::string | SPAWNWATER ("spawnwater") |
static const std::string | SPAWNRIDE ("spawnride") |
static const std::string | DEADSKY ("deadsky") |
static const std::string | DEADWATER ("deadwater") |
static const std::string | DEADRIDE ("deadride") |
Variables | |
static const std::string | INVALID |
|
static |
Referenced by ItemInfo::setAttackAction(), and SpriteDef::substituteActions().
|
static |
Referenced by ItemInfo::setRideAttackAction(), and SpriteDef::substituteActions().
|
static |
Referenced by ItemInfo::setSkyAttackAction(), and SpriteDef::substituteActions().
|
static |
Referenced by ItemInfo::setWaterAttackAction(), and SpriteDef::substituteActions().
|
static |
Referenced by SkillDialog::loadSkill(), and SpriteDef::substituteActions().
|
static |
Referenced by SkillDialog::loadSkill(), and SpriteDef::substituteActions().
|
static |
Referenced by SkillDialog::loadSkill(), and SpriteDef::substituteActions().
|
static |
Referenced by SkillDialog::loadSkill(), and SpriteDef::substituteActions().
|
static |
Referenced by SpriteDef::fixDeadAction(), Being::getStandAction(), and SpriteDef::substituteActions().
|
static |
Referenced by SpriteDef::substituteActions().
|
static |
Referenced by Being::getStandAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getStandAction(), and SpriteDef::substituteActions().
|
static |
Referenced by SpriteDef::loadAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getMoveAction(), Being::setAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getMoveAction(), Being::setAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getMoveAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getSitAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getSitAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getSitAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getSitAction(), Being::setAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getSitAction(), and SpriteDef::substituteActions().
|
static |
Referenced by SpriteDef::substituteActions().
|
static |
Referenced by SpriteDef::substituteActions().
|
static |
Referenced by SpriteDef::substituteActions().
|
static |
Referenced by SpriteDef::substituteActions().
|
static |
|
static |
Referenced by Being::getStandAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getStandAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getStandAction(), and SpriteDef::substituteActions().
|
static |
Referenced by Being::getMoveAction(), Being::setAction(), and SpriteDef::substituteActions().
|
static |
Definition at line 72 of file spriteaction.h.
Referenced by StatusEffect::getAction(), SpriteDef::loadAction(), and Being::setAction().