ManaPlus
Data Structures | Variables
viewport.h File Reference

(986a3bf)

#include "position.h"
#include "enums/simpletypes/beingid.h"
#include "gui/widgets/windowcontainer.h"
#include "listeners/mouselistener.h"

Go to the source code of this file.

Data Structures

class  Viewport
 

Variables

Viewportviewport
 

Variable Documentation

◆ viewport

Viewport* viewport
extern

The viewport.

Definition at line 36 of file viewport.cpp.

Referenced by QuitDialog::action(), RenameListener::action(), Setup_Audio::apply(), GameModifiers::changeCameraMode(), Game::changeMap(), GameModifiers::changeMapDrawType(), Gui::createMouseEvent(), Minimap::draw2(), Game::Game(), ItemLinkHandler::handleItemLink(), PopupMenu::handleLink(), WhoIsOnline::handleLink(), Window::loadWindowState(), ActorManager::logic(), MapDebugTab::logic(), EmoteShortcutContainer::mouseMoved(), ItemContainer::mouseMoved(), ItemShortcutContainer::mouseMoved(), ShopListBox::mouseMoved(), SkillListBox::mouseMoved(), SkillRectangleListBox::mouseMoved(), SpellShortcutContainer::mouseMoved(), VirtShortcutContainer::mouseMoved(), ItemAmountWindow::mouseMoved(), ToolTipListener::mouseMoved(), AvatarListBox::mousePressed(), ItemShortcutContainer::mousePressed(), VirtShortcutContainer::mousePressed(), ChatWindow::mousePressed(), NpcDialog::mousePressed(), OutfitWindow::mousePressed(), ShopListBox::mouseReleased(), SpellShortcutContainer::mouseReleased(), Minimap::mouseReleased(), Game::moveInDirection(), EAthena::BeingRecv::processBeingSlide(), Ea::PlayerRecv::processMapMusic(), Ea::BeingRecv::processNameResponse(), EAthena::BeingRecv::processNameResponseTitle(), Ea::NpcRecv::processNpcCommand(), Ea::PlayerRecv::processPlayerWarp(), Ea::MapRecv::processSetTilesType(), SpeechBubble::requestMoveToBackground(), GameModifiers::resetModifiers(), NpcDialog::restoreCamera(), NpcDialog::saveCamera(), PopupMenu::setMousePos(), PopupMenu::setMousePos2(), Game::slowLogic(), ParticleEngine::update(), SkillDialog::useSkill(), SkillDialog::useSkillDefault(), Gui::videoResized(), Game::videoResized(), and Game::~Game().