ManaPlus
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#include "gui/windows/npcdialog.h"
#include "actormanager.h"
#include "configuration.h"
#include "settings.h"
#include "soundmanager.h"
#include "const/sound.h"
#include "being/being.h"
#include "being/playerinfo.h"
#include "enums/gui/layouttype.h"
#include "gui/gui.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/cutinwindow.h"
#include "gui/windows/inventorywindow.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/button.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/icon.h"
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/itemcontainer.h"
#include "gui/widgets/itemlinkhandler.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/extendedlistbox.h"
#include "gui/widgets/playerbox.h"
#include "gui/widgets/scrollarea.h"
#include "resources/npcdialoginfo.h"
#include "resources/db/avatardb.h"
#include "resources/db/npcdb.h"
#include "resources/db/npcdialogdb.h"
#include "resources/inventory/complexinventory.h"
#include "resources/item/complexitem.h"
#include "resources/loaders/imageloader.h"
#include "net/npchandler.h"
#include "net/packetlimiter.h"
#include "utils/copynpaste.h"
#include "utils/delete2.h"
#include "utils/foreach.h"
#include "utils/gettext.h"
#include <sstream>
#include "debug.h"
Go to the source code of this file.
Macros | |
#define | CAPTION_WAITING _("Stop waiting") |
#define | CAPTION_NEXT _("Next") |
#define | CAPTION_CLOSE _("Close") |
#define | CAPTION_SUBMIT _("Submit") |
Typedefs | |
typedef std::vector< Image * >::iterator | ImageVectorIter |
#define CAPTION_CLOSE _("Close") |
Definition at line 89 of file npcdialog.cpp.
#define CAPTION_NEXT _("Next") |
Definition at line 87 of file npcdialog.cpp.
#define CAPTION_SUBMIT _("Submit") |
Definition at line 91 of file npcdialog.cpp.
#define CAPTION_WAITING _("Stop waiting") |
Definition at line 85 of file npcdialog.cpp.
typedef std::vector<Image *>::iterator ImageVectorIter |
Definition at line 96 of file npcdialog.cpp.