tVar[vp + 0] = x1; \
tVar[vp + 1] = y1; \
tVar[vp + 2] = x2; \
tVar[vp + 3] = y1; \
tVar[vp + 4] = x2; \
tVar[vp + 5] = y2; \
tVar[vp + 6] = x1; \
tVar[vp + 7] = y1; \
tVar[vp + 8] = x1; \
tVar[vp + 9] = y2; \
tVar[vp + 10] = x2; \
tVar[vp + 11] = y2; \
vVar[vp + 0] = static_cast<GLshort>(dstX); \
vVar[vp + 1] = static_cast<GLshort>(dstY); \
vVar[vp + 2] = static_cast<GLshort>(dstX + w); \
vVar[vp + 3] = static_cast<GLshort>(dstY); \
vVar[vp + 4] = static_cast<GLshort>(dstX + w); \
vVar[vp + 5] = static_cast<GLshort>(dstY + h); \
vVar[vp + 6] = static_cast<GLshort>(dstX); \
vVar[vp + 7] = static_cast<GLshort>(dstY); \
vVar[vp + 8] = static_cast<GLshort>(dstX); \
vVar[vp + 9] = static_cast<GLshort>(dstY + h); \
vVar[vp + 10] = static_cast<GLshort>(dstX + w); \
vVar[vp + 11] = static_cast<GLshort>(dstY + h)