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Macros | Functions
mgl.hpp File Reference

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Go to the source code of this file.

Macros

#define MGL_DEFINE
 
#define mglDrawArrays(...)    glDrawArrays(__VA_ARGS__)
 
#define mglDisable(...)    glDisable(__VA_ARGS__)
 
#define mglHint(...)    glHint(__VA_ARGS__)
 
#define mglScissor(...)    glScissor(__VA_ARGS__)
 
#define mglEnable(...)    glEnable(__VA_ARGS__)
 
#define mglBindTexture(...)    glBindTexture(__VA_ARGS__)
 
#define mglGetIntegerv(...)    glGetIntegerv(__VA_ARGS__)
 
#define mglClear(...)    glClear(__VA_ARGS__)
 
#define mglGetString(...)    glGetString(__VA_ARGS__)
 
#define mglTexParameteri(...)    glTexParameteri(__VA_ARGS__)
 
#define mglTexImage2D(...)    glTexImage2D(__VA_ARGS__)
 
#define mglGenTextures(...)    glGenTextures(__VA_ARGS__)
 
#define mglPixelStorei(...)    glPixelStorei(__VA_ARGS__)
 
#define mglReadPixels(...)    glReadPixels(__VA_ARGS__)
 

Functions

 defName (glGenRenderbuffers)
 
 defName (glBindRenderbuffer)
 
 defName (glRenderbufferStorage)
 
 defName (glGenFramebuffers)
 
 defName (glBindFramebuffer)
 
 defName (glFramebufferTexture2D)
 
 defName (glFramebufferRenderbuffer)
 
 defName (glDeleteFramebuffers)
 
 defName (glDeleteRenderbuffers)
 
 defName (glGetStringi)
 
 defName (glGenSamplers)
 
 defName (glDeleteSamplers)
 
 defName (glBindSampler)
 
 defName (glSamplerParameteri)
 
 defName (glDebugMessageControl)
 
 defName (glDebugMessageCallback)
 
 defName (glFrameTerminator)
 
 defName (glLabelObject)
 
 defName (glGetObjectLabel)
 
 defName (glInsertEventMarker)
 
 defName (glPushGroupMarker)
 
 defName (glPopGroupMarker)
 
 defName (glGenVertexArrays)
 
 defName (glBindVertexArray)
 
 defName (glDeleteVertexArrays)
 
 defName (glDisableVertexAttribArray)
 
 defName (glDeleteShader)
 
 defName (glGetShaderInfoLog)
 
 defName (glGetShaderSource)
 
 defName (glDetachShader)
 
 defName (glGetAttachedShaders)
 
 defName (glGetActiveUniform)
 
 defName (glBindFragDataLocation)
 
 defName (glDeleteProgram)
 
 defName (glCreateProgram)
 
 defName (glGetProgramiv)
 
 defName (glLinkProgram)
 
 defName (glAttachShader)
 
 defName (glGetShaderiv)
 
 defName (glCompileShader)
 
 defName (glShaderSource)
 
 defName (glCreateShader)
 
 defName (glGetUniformLocation)
 
 defName (glGenBuffers)
 
 defName (glDeleteBuffers)
 
 defName (glBindBuffer)
 
 defName (glBufferData)
 
 defName (glEnableVertexAttribArray)
 
 defName (glVertexAttribPointer)
 
 defName (glUseProgram)
 
 defName (glUniform1f)
 
 defName (glUniform2f)
 
 defName (glUniform4f)
 
 defName (glValidateProgram)
 
 defName (glGetProgramInfoLog)
 
 defName (glBindAttribLocation)
 
 defName (glActiveTexture)
 
 defName (glGetAttribLocation)
 
 defName (glUniform3f)
 
 defName (glCheckFramebufferStatus)
 
 defName (glProgramUniform1f)
 
 defName (glProgramUniform2f)
 
 defName (glProgramUniform3f)
 
 defName (glProgramUniform4f)
 
 defName (glBindVertexBuffer)
 
 defName (glVertexAttribBinding)
 
 defName (glVertexAttribFormat)
 
 defName (glBindVertexBuffers)
 
 defName (glIsBuffer)
 
 defName (glVertexAttribIFormat)
 
 defName (glVertexAttribIPointer)
 
 defName (glInvalidateTexImage)
 
 defName (glCopyImageSubData)
 
 defName (glPushDebugGroup)
 
 defName (glPopDebugGroup)
 
 defName (glObjectLabel)
 
 defName (glTexStorage2D)
 
 defName (glGenQueries)
 
 defName (glBeginQuery)
 
 defName (glEndQuery)
 
 defName (glDeleteQueries)
 
 defName (glGetQueryObjectiv)
 
 defName (glGetQueryObjectui64v)
 
 defName (glTextureSubImage2D)
 
 defName (glTextureSubImage2DEXT)
 
 defName (glClearTexImage)
 
 defName (glClearTexSubImage)
 

Macro Definition Documentation

◆ MGL_DEFINE

#define MGL_DEFINE

Definition at line 22 of file mgl.hpp.

◆ mglBindTexture

#define mglBindTexture (   ...)     glBindTexture(__VA_ARGS__)

Definition at line 93 of file mgl.hpp.

◆ mglClear

#define mglClear (   ...)     glClear(__VA_ARGS__)

Definition at line 97 of file mgl.hpp.

◆ mglDisable

#define mglDisable (   ...)     glDisable(__VA_ARGS__)

Definition at line 85 of file mgl.hpp.

◆ mglDrawArrays

#define mglDrawArrays (   ...)     glDrawArrays(__VA_ARGS__)

Definition at line 83 of file mgl.hpp.

◆ mglEnable

#define mglEnable (   ...)     glEnable(__VA_ARGS__)

Definition at line 91 of file mgl.hpp.

◆ mglGenTextures

#define mglGenTextures (   ...)     glGenTextures(__VA_ARGS__)

Definition at line 105 of file mgl.hpp.

◆ mglGetIntegerv

#define mglGetIntegerv (   ...)     glGetIntegerv(__VA_ARGS__)

Definition at line 95 of file mgl.hpp.

◆ mglGetString

#define mglGetString (   ...)     glGetString(__VA_ARGS__)

Definition at line 99 of file mgl.hpp.

◆ mglHint

#define mglHint (   ...)     glHint(__VA_ARGS__)

Definition at line 87 of file mgl.hpp.

◆ mglPixelStorei

#define mglPixelStorei (   ...)     glPixelStorei(__VA_ARGS__)

Definition at line 107 of file mgl.hpp.

◆ mglReadPixels

#define mglReadPixels (   ...)     glReadPixels(__VA_ARGS__)

Definition at line 109 of file mgl.hpp.

◆ mglScissor

#define mglScissor (   ...)     glScissor(__VA_ARGS__)

Definition at line 89 of file mgl.hpp.

◆ mglTexImage2D

#define mglTexImage2D (   ...)     glTexImage2D(__VA_ARGS__)

Definition at line 103 of file mgl.hpp.

◆ mglTexParameteri

#define mglTexParameteri (   ...)     glTexParameteri(__VA_ARGS__)

Definition at line 101 of file mgl.hpp.

Function Documentation

◆ defName() [1/87]

defName ( glActiveTexture  )

◆ defName() [2/87]

defName ( glAttachShader  )

◆ defName() [3/87]

defName ( glBeginQuery  )

◆ defName() [4/87]

defName ( glBindAttribLocation  )

◆ defName() [5/87]

defName ( glBindBuffer  )

◆ defName() [6/87]

defName ( glBindFragDataLocation  )

◆ defName() [7/87]

defName ( glBindFramebuffer  )

◆ defName() [8/87]

defName ( glBindRenderbuffer  )

◆ defName() [9/87]

defName ( glBindSampler  )

◆ defName() [10/87]

defName ( glBindVertexArray  )

◆ defName() [11/87]

defName ( glBindVertexBuffer  )

◆ defName() [12/87]

defName ( glBindVertexBuffers  )

◆ defName() [13/87]

defName ( glBufferData  )

◆ defName() [14/87]

defName ( glCheckFramebufferStatus  )

◆ defName() [15/87]

defName ( glClearTexImage  )

◆ defName() [16/87]

defName ( glClearTexSubImage  )

◆ defName() [17/87]

defName ( glCompileShader  )

◆ defName() [18/87]

defName ( glCopyImageSubData  )

◆ defName() [19/87]

defName ( glCreateProgram  )

◆ defName() [20/87]

defName ( glCreateShader  )

◆ defName() [21/87]

defName ( glDebugMessageCallback  )

◆ defName() [22/87]

defName ( glDebugMessageControl  )

◆ defName() [23/87]

defName ( glDeleteBuffers  )

◆ defName() [24/87]

defName ( glDeleteFramebuffers  )

◆ defName() [25/87]

defName ( glDeleteProgram  )

◆ defName() [26/87]

defName ( glDeleteQueries  )

◆ defName() [27/87]

defName ( glDeleteRenderbuffers  )

◆ defName() [28/87]

defName ( glDeleteSamplers  )

◆ defName() [29/87]

defName ( glDeleteShader  )

◆ defName() [30/87]

defName ( glDeleteVertexArrays  )

◆ defName() [31/87]

defName ( glDetachShader  )

◆ defName() [32/87]

defName ( glDisableVertexAttribArray  )

◆ defName() [33/87]

defName ( glEnableVertexAttribArray  )

◆ defName() [34/87]

defName ( glEndQuery  )

◆ defName() [35/87]

defName ( glFramebufferRenderbuffer  )

◆ defName() [36/87]

defName ( glFramebufferTexture2D  )

◆ defName() [37/87]

defName ( glFrameTerminator  )

◆ defName() [38/87]

defName ( glGenBuffers  )

◆ defName() [39/87]

defName ( glGenFramebuffers  )

◆ defName() [40/87]

defName ( glGenQueries  )

◆ defName() [41/87]

defName ( glGenRenderbuffers  )

◆ defName() [42/87]

defName ( glGenSamplers  )

◆ defName() [43/87]

defName ( glGenVertexArrays  )

◆ defName() [44/87]

defName ( glGetActiveUniform  )

◆ defName() [45/87]

defName ( glGetAttachedShaders  )

◆ defName() [46/87]

defName ( glGetAttribLocation  )

◆ defName() [47/87]

defName ( glGetObjectLabel  )

◆ defName() [48/87]

defName ( glGetProgramInfoLog  )

◆ defName() [49/87]

defName ( glGetProgramiv  )

◆ defName() [50/87]

defName ( glGetQueryObjectiv  )

◆ defName() [51/87]

defName ( glGetQueryObjectui64v  )

◆ defName() [52/87]

defName ( glGetShaderInfoLog  )

◆ defName() [53/87]

defName ( glGetShaderiv  )

◆ defName() [54/87]

defName ( glGetShaderSource  )

◆ defName() [55/87]

defName ( glGetStringi  )

◆ defName() [56/87]

defName ( glGetUniformLocation  )

◆ defName() [57/87]

defName ( glInsertEventMarker  )

◆ defName() [58/87]

defName ( glInvalidateTexImage  )

◆ defName() [59/87]

defName ( glIsBuffer  )

◆ defName() [60/87]

defName ( glLabelObject  )

◆ defName() [61/87]

defName ( glLinkProgram  )

◆ defName() [62/87]

defName ( glObjectLabel  )

◆ defName() [63/87]

defName ( glPopDebugGroup  )

◆ defName() [64/87]

defName ( glPopGroupMarker  )

◆ defName() [65/87]

defName ( glProgramUniform1f  )

◆ defName() [66/87]

defName ( glProgramUniform2f  )

◆ defName() [67/87]

defName ( glProgramUniform3f  )

◆ defName() [68/87]

defName ( glProgramUniform4f  )

◆ defName() [69/87]

defName ( glPushDebugGroup  )

◆ defName() [70/87]

defName ( glPushGroupMarker  )

◆ defName() [71/87]

defName ( glRenderbufferStorage  )

◆ defName() [72/87]

defName ( glSamplerParameteri  )

◆ defName() [73/87]

defName ( glShaderSource  )

◆ defName() [74/87]

defName ( glTexStorage2D  )

◆ defName() [75/87]

defName ( glTextureSubImage2D  )

◆ defName() [76/87]

defName ( glTextureSubImage2DEXT  )

◆ defName() [77/87]

defName ( glUniform1f  )

◆ defName() [78/87]

defName ( glUniform2f  )

◆ defName() [79/87]

defName ( glUniform3f  )

◆ defName() [80/87]

defName ( glUniform4f  )

◆ defName() [81/87]

defName ( glUseProgram  )

◆ defName() [82/87]

defName ( glValidateProgram  )

◆ defName() [83/87]

defName ( glVertexAttribBinding  )

◆ defName() [84/87]

defName ( glVertexAttribFormat  )

◆ defName() [85/87]

defName ( glVertexAttribIFormat  )

◆ defName() [86/87]

defName ( glVertexAttribIPointer  )

◆ defName() [87/87]

defName ( glVertexAttribPointer  )