36 GLint xoffset, GLint yoffset,
37 GLsizei width, GLsizei height,
38 GLenum format, GLenum type,
42 glTexSubImage2D(target, level,
45 format, type, pixels);
static void bindTexture(const GLuint texture)
GraphicsManager graphicsManager
void emuglActiveTexture(GLenum texture)
void emuglTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)