mglemu.h File Reference


#include "render/opengl/mgltypes.h"

Go to the source code of this file.


void emuglTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void emuglActiveTexture (GLenum texture)

Function Documentation

◆ emuglActiveTexture()

void emuglActiveTexture ( GLenum  texture)

Definition at line 51 of file mglemu.cpp.

52 {
53 }

◆ emuglTextureSubImage2DEXT()

void emuglTextureSubImage2DEXT ( GLuint  texture,
GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const void *  pixels 

Definition at line 34 of file mglemu.cpp.

40 {
42  glTexSubImage2D(target, level,
43  xoffset, yoffset,
44  width, height,
45  format, type, pixels);
48 #endif // OPENGLERRORS
49 }
static void logError()
static void bindTexture(const GLuint texture)
GraphicsManager graphicsManager

References OpenGLImageHelper::bindTexture(), graphicsManager, and GraphicsManager::logError().