61 std::string sfx =
info.getSound(sound).sound;
BeingTypeId getSubType() const
const SoundInfo & getSound(const ItemSoundEvent::Type event) const
static std::string getSoundEffect(const Being *const being, const ItemInfo &info, const ItemSoundEvent::Type sound)
static void playSfx(const int item, const ItemSoundEvent::Type sound)
void playSfx(const std::string &path, const int x, const int y) const
LocalPlayer * localPlayer
bool info(InputEvent &event)
const ItemInfo & get(const int id)
SoundManager soundManager