(986a3bf)
Go to the source code of this file.
◆ soundManager
Definition at line 55 of file soundmanager.cpp.
Referenced by SetupItemSound::action(), QuitDialog::action(), Setup_Audio::apply(), GameModifiers::changeAwayMode(), Game::changeMap(), ChatTab::chatLog(), LocalPlayer::checkNewName(), ConfirmDialog::ConfirmDialog(), Client::gameClear(), Client::gameExec(), Client::initSoundManager(), Being::logic(), NotifyManager::notify(), OkDialog::OkDialog(), ChatTab::playNewMessageSound(), ClanTab::playNewMessageSound(), EmulateGuildTab::playNewMessageSound(), GuildTab::playNewMessageSound(), PartyTab::playNewMessageSound(), StatusEffect::playSFX(), ItemSoundManager::playSfx(), Being::playSfx(), NpcDialog::postInit(), QuitDialog::postInit(), Ea::PlayerRecv::processMapMusic(), ShopWindow::processRequest(), Window::setVisible(), TestLauncher::testSound(), EffectManager::trigger(), EffectManager::triggerReturn(), LocalPlayer::updateMusic(), and LocalPlayer::~LocalPlayer().