55 outMsg.writeInt16(
CAST_S16(level),
"skill level");
56 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
57 outMsg.writeInt32(
toInt(beingId,
int),
"target id");
72 outMsg.writeInt16(
CAST_S16(level),
"skill level");
73 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
74 outMsg.writeInt32(
toInt(beingId,
int),
"target id");
87 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
91 const int x,
const int y)
const
96 outMsg.writeInt32(0,
"unused");
97 outMsg.writeInt32(0,
"unused");
98 outMsg.writeInt16(
CAST_S16(level),
"skill level");
99 outMsg.writeInt16(0,
"unused");
100 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
101 outMsg.writeInt16(0,
"unused");
103 outMsg.writeInt16(0,
"unused");
104 outMsg.writeInt8(0,
"unused");
109 outMsg.writeInt16(
CAST_S16(level),
"skill level");
110 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
125 const int x,
const int y,
126 const std::string &text)
const
129 outMsg.writeInt16(
CAST_S16(level),
"level");
130 outMsg.writeInt16(
CAST_S16(
id),
"id");
133 outMsg.writeString(text, 80,
"text");
139 outMsg.writeInt16(
CAST_S16(
id),
"skill id");
140 outMsg.writeString(map, 16,
"map name");
180 outMsg.writeInt8(
CAST_S8(which),
"which");
190 outMsg.writeInt32(isLess ? 1 : 0,
"state");
void getTaekwonRanks() const
void useMap(const int id, const std::string &map) const
void usePos(const int id, const int level, const int x, const int y) const
void feelSaveOk(const int which) const
void useStop(const int id) const
void getAlchemistRanks() const
void useBeing(const int id, const int level, const BeingId beingId) const
void useBeingStart(const int id, const int level, const BeingId beingId) const
void getBlacksmithRanks() const
void lessEffects(const bool isLess) const
#define createOutPacket(name)
Net::SkillHandler * skillHandler