58 outMsg.writeInt16(
CAST_S16(text.length() + 4),
"len");
59 outMsg.writeString(text,
CAST_S32(text.length()),
"message");
65 outMsg.writeInt16(
CAST_S16(text.length() + 4),
"len");
66 outMsg.writeString(text,
CAST_S32(text.length()),
"message");
72 outMsg.writeInt32(0,
"unused");
78 outMsg.writeBeingId(playerId,
"account id");
89 outMsg.writeString(map, 16,
"map");
97 outMsg.writeInt16(0,
"flag");
103 outMsg.writeInt16(1,
"flag");
109 outMsg.writeString(name, 24,
"name");
115 outMsg.writeString(name, 24,
"name");
120 const int limit)
const
122 if (being ==
nullptr)
126 outMsg.writeBeingId(being->
getId(),
"account id");
127 outMsg.writeInt8(
CAST_S8(type),
"type");
128 outMsg.writeInt16(
CAST_S16(limit),
"value");
134 outMsg.writeString(name, 24,
"name");
139 if (being ==
nullptr)
143 outMsg.writeBeingId(being->
getId(),
"account id");
147 const int type)
const
152 outMsg.writeInt16(
CAST_S16(type),
"type");
157 if (being ==
nullptr)
161 outMsg.writeBeingId(being->
getId(),
"account id");
168 outMsg.writeString(name, 24,
"name");
Net::AdminHandler * adminHandler
void itemInfo(const std::string &name) const
void guildRecall(const std::string &name) const
void playerGmCommands(const std::string &name) const
void kick(const BeingId playerId) const
void disguise(const std::string &name) const
void spawnSlave(const std::string &name) const
void randomWarp(const std::string &name) const
void jail(const std::string &name) const
void heal(const std::string &name) const
void showCartList(const std::string &name) const
void alive(const std::string &name) const
void muteName(const std::string &name) const
void spawnClone(const std::string &name) const
void npcMove(const std::string &name, const int x, const int y) const
void loadPosition(const std::string &name) const
void showLevel(const std::string &name) const
void localAnnounce(const std::string &text) const
void partyRecall(const std::string &name) const
void resetCooldowns() const
void playerCharGmCommands(const std::string &name) const
void breakGuild(const std::string &name) const
void showStats(const std::string &name) const
void killable(const std::string &name) const
void requestLogin(const Being *const being) const
void showStorageList(const std::string &name) const
void whoDrops(const std::string &name) const
void nuke(const std::string &name) const
void mobSearch(const std::string &name) const
void kill(const std::string &name) const
void recallName(const std::string &name) const
void warp(const std::string &map, const int x, const int y) const
void setTileType(const int x, const int y, const int type) const
void unjail(const std::string &name) const
void showNpc(const std::string &name) const
void hide(const bool h) const
void showAccountInfo(const std::string &name) const
void monsterInfo(const std::string &name) const
void spawnEvilClone(const std::string &name) const
void changePartyLeader(const std::string &name) const
void gotoNpc(const std::string &name) const
void showInventoryList(const std::string &name) const
void announce(const std::string &text) const
void locatePlayer(const std::string &name) const
void hideNpc(const std::string &name) const
void slide(const int x, const int y) const
void mute(const Being *const being, const int type, const int limit) const
void killer(const std::string &name) const
void unequipAll(const Being *const being) const
void spawnSlaveClone(const std::string &name) const
void requestStats(const std::string &name) const
void gotoName(const std::string &name) const
void mobSpawnSearch(const std::string &name) const
void savePosition(const std::string &name) const
static std::string mStatsName
void immortal(const std::string &name) const
#define createOutPacket(name)
void runCommand(const std::string &command, const std::string ¶ms)
void runCharCommand(const std::string &command, const std::string &name, const std::string ¶ms)
std::string strprintf(const char *const format,...)