ManaPlus
src
net
ea
playerhandler.cpp
Go to the documentation of this file.
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/*
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* The ManaPlus Client
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* Copyright (C) 2004-2009 The Mana World Development Team
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* Copyright (C) 2009-2010 The Mana Developers
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* Copyright (C) 2011-2019 The ManaPlus Developers
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* Copyright (C) 2019-2021 Andrei Karas
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*
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* This file is part of The ManaPlus Client.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
net/ea/playerhandler.h
"
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#include "
being/playerinfo.h
"
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#include "
debug.h
"
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namespace
Ea
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{
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PlayerHandler::PlayerHandler
()
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{
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}
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void
PlayerHandler::ignorePlayer
(
const
std::string &player
A_UNUSED
,
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const
bool
ignore
A_UNUSED
)
const
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{
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}
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void
PlayerHandler::ignoreAll
(
const
bool
ignore
A_UNUSED
)
const
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{
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}
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int
PlayerHandler::getDefaultWalkSpeed
()
const
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{
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return
150;
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}
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bool
PlayerHandler::canUseMagic
()
const
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{
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return
PlayerInfo::getStatEffective
(
Attributes::PLAYER_MATK
) > 0;
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}
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}
// namespace Ea
Ea::PlayerHandler::PlayerHandler
PlayerHandler()
Definition:
playerhandler.cpp:33
Ea::PlayerHandler::ignoreAll
void ignoreAll(const bool ignore) const
Definition:
playerhandler.cpp:42
Ea::PlayerHandler::getDefaultWalkSpeed
int getDefaultWalkSpeed() const
Definition:
playerhandler.cpp:46
Ea::PlayerHandler::ignorePlayer
void ignorePlayer(const std::string &player, const bool ignore) const
Definition:
playerhandler.cpp:37
Ea::PlayerHandler::canUseMagic
bool canUseMagic() const
Definition:
playerhandler.cpp:51
debug.h
playerhandler.h
A_UNUSED
#define A_UNUSED
Definition:
localconsts.h:160
Attributes::PLAYER_MATK
@ PLAYER_MATK
Definition:
attributes.h:61
Ea
Definition:
adminhandler.cpp:32
PlayerInfo::getStatEffective
int getStatEffective(const AttributesT id)
Definition:
playerinfo.cpp:167
playerinfo.h
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