95                     strprintf(
_(
"Whisper could not be sent, %s is offline."),
 
  106                     "be sent, ignored by %s."), nick.c_str()),
 
  115                     _(
"Whisper could not " 
  116                     "be sent, you ignored by all players."),
 
  124     BLOCK_END(
"ChatRecv::processWhisperResponse")
 
  131     const BeingId id = 
msg.readBeingId(
"being id");
 
  137         if (being == 
nullptr)
 
  148     const uint8_t action = 
msg.readUInt8(
"action");
 
  149     const uint8_t fail = 
msg.readUInt8(
"result");
 
  152         BLOCK_END(
"ChatRecv::processIgnoreAllResponse")
 
  190     BLOCK_END(
"ChatRecv::processIgnoreAllResponse")
 
ActorManager * actorManager
Being * findBeing(const BeingId id) const
const std::string & getName() const
void addWhisper(const std::string &nick, const std::string &mes, const ChatMsgTypeT own)
bool getBoolValue(const std::string &key) const
#define UNIMPLEMENTEDPACKETFIELD(field)
bool msg(InputEvent &event)
void processWhisperResponseContinue(Net::MessageIn &msg, const uint8_t type)
std::string getPopLastWhisperNick()
void processIgnoreAllResponse(Net::MessageIn &msg)
std::string getLastWhisperNick()
WhisperQueue mSentWhispers
void processMVPEffect(Net::MessageIn &msg)
std::queue< std::string > WhisperQueue
void notify(const unsigned int message)
@ WHISPERS_UNIGNORE_FAILED
#define BLOCK_START(name)
std::string strprintf(const char *const format,...)