95 strprintf(
_(
"Whisper could not be sent, %s is offline."),
106 "be sent, ignored by %s."), nick.c_str()),
115 _(
"Whisper could not "
116 "be sent, you ignored by all players."),
124 BLOCK_END(
"ChatRecv::processWhisperResponse")
131 const BeingId id =
msg.readBeingId(
"being id");
137 if (being ==
nullptr)
148 const uint8_t action =
msg.readUInt8(
"action");
149 const uint8_t fail =
msg.readUInt8(
"result");
152 BLOCK_END(
"ChatRecv::processIgnoreAllResponse")
190 BLOCK_END(
"ChatRecv::processIgnoreAllResponse")
ActorManager * actorManager
Being * findBeing(const BeingId id) const
const std::string & getName() const
void addWhisper(const std::string &nick, const std::string &mes, const ChatMsgTypeT own)
bool getBoolValue(const std::string &key) const
#define UNIMPLEMENTEDPACKETFIELD(field)
bool msg(InputEvent &event)
void processWhisperResponseContinue(Net::MessageIn &msg, const uint8_t type)
std::string getPopLastWhisperNick()
void processIgnoreAllResponse(Net::MessageIn &msg)
std::string getLastWhisperNick()
WhisperQueue mSentWhispers
void processMVPEffect(Net::MessageIn &msg)
std::queue< std::string > WhisperQueue
void notify(const unsigned int message)
@ WHISPERS_UNIGNORE_FAILED
#define BLOCK_START(name)
std::string strprintf(const char *const format,...)