38 const int var =
msg.readInt16(
"variable");
39 const int val =
msg.readInt32(
"value");
54 const int count = (
msg.readInt16(
"len") - 4) / 6;
55 for (
int f = 0; f < count; f ++)
57 const int var =
msg.readInt16(
"variable");
58 const int val =
msg.readInt32(
"value");
void updateQuest(const int var, const int val1, const int val2, const int val3, const int time1)
void rebuild(const bool playSound)
void updateQuest(const int var, const int val1, const int val2, const int val3, const int time1)
void playUpdateEffect(const int id) const
bool msg(InputEvent &event)
void processPlayerQuests(Net::MessageIn &msg)
void processSetQuestVar(Net::MessageIn &msg)
QuestsWindow * questsWindow
const unsigned int SKILL_VAR_MIN_ID
SkillDialog * skillDialog