(986a3bf)
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◆ loadGrid
Value: { \
for (
int f =
start; f <= end; f ++) \
{ \
if (rect.grid[f]) \
{ \
image.
grid[f] = rect.grid[f]; \
image.grid[f]->incRef(); \
} \
} \
}
Definition at line 870 of file theme.cpp.
◆ readFloatValue
#define readFloatValue |
( |
|
name | ) |
|
Value: { \
tmpData = reinterpret_cast<XmlChar*>( \
XmlNodeGetContent(infoNode)); \
info->name = static_cast<float>(atof(tmpData)); \
XmlFree(tmpData); \
}
Definition at line 998 of file theme.cpp.
◆ readIntValue
#define readIntValue |
( |
|
name | ) |
|
Value: { \
tmpData = reinterpret_cast<XmlChar*>( \
XmlNodeGetContent(infoNode)); \
info->name = atoi(tmpData); \
XmlFree(tmpData); \
}
Definition at line 990 of file theme.cpp.
◆ readValue
#define readValue |
( |
|
name | ) |
|
Value: { \
tmpData = reinterpret_cast<XmlChar*>( \
XmlNodeGetContent(infoNode)); \
info->name = tmpData; \
XmlFree(tmpData); \
}
Definition at line 982 of file theme.cpp.
◆ themeEnum
#define themeEnum |
( |
|
name | ) |
#name, |
◆ themeEnumEnd
#define themeEnumEnd |
( |
|
name | ) |
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◆ themeEnumStart
#define themeEnumStart |
( |
|
name | ) |
#name, |
◆ initDefaultThemePath()
static void initDefaultThemePath |
( |
| ) |
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static |
◆ readColor()
static Color readColor |
( |
const std::string & |
description | ) |
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static |
◆ readColorGradient()
static GradientTypeT readColorGradient |
( |
const std::string & |
grad | ) |
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static |
◆ readColorType()
static int readColorType |
( |
const std::string & |
type | ) |
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static |
◆ readProgressType()
static int readProgressType |
( |
const std::string & |
type | ) |
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static |
◆ defaultThemePath
std::string defaultThemePath |
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static |
◆ imageParam
Initial value:=
{
{0, "closeImage"},
{1, "closeImageHighlighted"},
{2, "stickyImageUp"},
{3, "stickyImageDown"},
}
Definition at line 342 of file theme.cpp.
Referenced by Theme::readSkin().
◆ skinParam
◆ theme
Definition at line 62 of file theme.cpp.
Referenced by Game::addWatermark(), BrowserBox::BrowserBox(), CheckBox::CheckBox(), Desktop::Desktop(), TextParticle::draw(), Being::drawSpeech(), TouchManager::drawText(), DropDown::DropDown(), Client::gameInit(), Theme::getImageFromThemeXml(), Theme::getImageSetFromThemeXml(), Theme::getProgressColor(), Widget2::getThemeCharColor(), Widget2::getThemeColor(), Button::init(), Label::init(), Slider::init(), Tab::init(), PlayerBox::init(), ScrollArea::init(), ListBox::ListBox(), TouchManager::loadButtons(), TouchManager::loadTouchItem(), LocalPlayer::LocalPlayer(), Pincode::Pincode(), Popup::Popup(), EquipmentWindow::postInit(), Theme::prepareThemePath(), ProgressBar::ProgressBar(), RadioButton::RadioButton(), Being::setSpeech(), SkillRectangleListBox::SkillRectangleListBox(), StaticBrowserBox::StaticBrowserBox(), TestLauncher::testDraw(), Text::Text(), TextField::TextField(), TextPreview::TextPreview(), Theme::tryThemePath(), Button::updateAlpha(), CheckBox::updateAlpha(), DropDown::updateAlpha(), ListBox::updateAlpha(), ProgressBar::updateAlpha(), RadioButton::updateAlpha(), ScrollArea::updateAlpha(), SkillRectangleListBox::updateAlpha(), Slider::updateAlpha(), Tab::updateAlpha(), TextField::updateAlpha(), Being::updateColors(), Window::Window(), BrowserBox::~BrowserBox(), Button::~Button(), CheckBox::~CheckBox(), Desktop::~Desktop(), DropDown::~DropDown(), Gui::~Gui(), ItemContainer::~ItemContainer(), Label::~Label(), ListBox::~ListBox(), Pincode::~Pincode(), Popup::~Popup(), ProgressBar::~ProgressBar(), RadioButton::~RadioButton(), StaticBrowserBox::~StaticBrowserBox(), Tab::~Tab(), TextField::~TextField(), TextPreview::~TextPreview(), Window::~Window(), and WindowMenu::~WindowMenu().