22 #ifndef ACTIONS_PETS_H
23 #define ACTIONS_PETS_H
25 #define decHandler(name) bool name(InputEvent &event)
bool petDirectRight(InputEvent &event)
bool petMoveLeft(InputEvent &event)
bool petEmote(InputEvent &event)
bool petMoveDown(InputEvent &event)
bool petUnequip(InputEvent &event)
bool petDropLoot(InputEvent &event)
bool petDirectLeft(InputEvent &event)
bool commandEmotePet(InputEvent &event)
bool setPetName(InputEvent &event)
bool petReturnToEgg(InputEvent &event)
bool petMoveUp(InputEvent &event)
bool petDirectDown(InputEvent &event)
bool petMoveRight(InputEvent &event)
bool petFeed(InputEvent &event)
bool catchPet(InputEvent &event)
bool petDirectUp(InputEvent &event)
bool petMove(InputEvent &event)
bool talkPet(InputEvent &event)