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#include "enums/particle/particlephysics.h"
#include <list>
#include <string>
#include "localconsts.h"
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◆ EmitterConstIterator
◆ EmitterIterator
◆ Emitters
◆ ParticleConstIterator
◆ ParticleIterator
◆ Particles
◆ particleEngine
Definition at line 42 of file particleengine.cpp.
Referenced by Being::addItemParticles(), Being::addItemParticlesCards(), Game::changeMap(), Being::fireMissile(), StatusEffect::getParticle(), StatusEffect::getStartParticle(), initEngines(), Map::initializeParticleEffects(), LocalPlayer::logic(), Game::logic(), Being::recreateItemParticles(), Being::removeSpiritBalls(), LocalPlayer::setTestParticle(), ActorSprite::setupSpriteDisplay(), Being::takeDamage(), EffectManager::trigger(), EffectManager::triggerReturn(), Particle::updateSelf(), and Game::~Game().