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ManaPlus
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#include "gui/windows/minimap.h"#include "actormanager.h"#include "configuration.h"#include "party.h"#include "settings.h"#include "being/localplayer.h"#include "enums/resources/map/blockmask.h"#include "fs/virtfs/fs.h"#include "gui/popupmanager.h"#include "gui/viewport.h"#include "gui/userpalette.h"#include "gui/popups/popupmenu.h"#include "gui/popups/textpopup.h"#include "gui/windows/setupwindow.h"#include "resources/imagehelper.h"#include "resources/image/image.h"#include "resources/map/map.h"#include "resources/map/metatile.h"#include "resources/loaders/imageloader.h"#include "utils/gettext.h"#include "utils/foreach.h"#include "utils/sdlcheckutils.h"#include "utils/stdmove.h"#include "debug.h"Go to the source code of this file.
Variables | |
| Minimap * | minimap = 0 |
| Minimap* minimap = 0 |
Definition at line 62 of file minimap.cpp.
Referenced by Game::changeMap(), createGuiWindows(), destroyGuiWindows(), and PopupMenu::showMapPopup().