24 #ifndef EFFECTMANAGER_H
25 #define EFFECTMANAGER_H
77 const int x,
const int y,
83 const int defaultEffectId);
89 const int defaultEffectId);
Particle * triggerReturn(const int id, Being *const being, const int rotation)
std::list< ParticleTimer > mTimers
void loadXmlFile(const std::string &fileName, const SkipError skipError)
bool triggerDirection(const int id, Being *const being, const SpriteDirection::Type &direction)
bool trigger(const int id, Being *const being, const int rotation)
void triggerDefault(int effectId, Being *const being, const int defaultEffectId)
std::vector< EffectDescription > mEffects
EffectManager * effectManager
#define A_DELETE_COPY(func)