ManaPlus
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#include "effectmanager.h"
#include "configuration.h"
#include "soundmanager.h"
#include "being/being.h"
#include "utils/checkutils.h"
#include "particle/particle.h"
#include "resources/beingcommon.h"
#include "debug.h"
Go to the source code of this file.
Variables | |
EffectManager * | effectManager = 0 |
EffectManager* effectManager = 0 |
Definition at line 39 of file effectmanager.cpp.
Referenced by Being::addSpecialEffect(), Being::addSpiritBalls(), Being::getHitEffect(), Being::handleSkill(), Being::handleSkillCasting(), initEngines(), SkillDialog::playCastingDstTileEffect(), SkillDialog::playRemoveEffect(), SkillDialog::playUpdateEffect(), EAthena::BeingRecv::processBeingSelfEffect(), TmwAthena::BeingRecv::processBeingSelfEffect(), EAthena::BeingRecv::processBeingSpecialEffect(), EAthena::BeingRecv::processSkillCastingContinue(), QuestsWindow::rebuild(), Being::removeSpecialEffect(), Being::setAction(), Being::setEmote(), Game::slowLogic(), Being::takeDamage(), and Game::~Game().