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ManaPlus
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#include "net/eathena/charserverrecv.h"#include "client.h"#include "configuration.h"#include "pincodemanager.h"#include "settings.h"#include "gui/windows/charcreatedialog.h"#include "gui/windows/charselectdialog.h"#include "gui/windows/okdialog.h"#include "gui/widgets/createwidget.h"#include "net/character.h"#include "net/charserverhandler.h"#include "net/playerhandler.h"#include "net/ea/token.h"#include "net/eathena/gamehandler.h"#include "net/eathena/loginhandler.h"#include "net/eathena/messageout.h"#include "net/eathena/network.h"#include "net/eathena/protocolout.h"#include "net/eathena/sprite.h"#include "resources/iteminfo.h"#include "resources/db/itemdb.h"#include "utils/dtor.h"#include "utils/gettext.h"#include "debug.h"Go to the source code of this file.
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| EAthena | |
| EAthena::CharServerRecv | |
Variables | |
| int | packetVersion |
| std::string | EAthena::CharServerRecv::mNewName |
| BeingId | EAthena::CharServerRecv::mRenameId = BeingId_zero |
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extern |
Definition at line 125 of file client.cpp.
Referenced by EAthena::CharServerRecv::processCharLogin(), and EAthena::CharServerRecv::readPlayerData().