ManaPlus
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#include "net/eathena/charserverrecv.h"
#include "client.h"
#include "configuration.h"
#include "pincodemanager.h"
#include "settings.h"
#include "gui/windows/charcreatedialog.h"
#include "gui/windows/charselectdialog.h"
#include "gui/windows/okdialog.h"
#include "gui/widgets/createwidget.h"
#include "net/character.h"
#include "net/charserverhandler.h"
#include "net/playerhandler.h"
#include "net/ea/token.h"
#include "net/eathena/gamehandler.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/network.h"
#include "net/eathena/protocolout.h"
#include "net/eathena/sprite.h"
#include "resources/iteminfo.h"
#include "resources/db/itemdb.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "debug.h"
Go to the source code of this file.
Namespaces | |
EAthena | |
EAthena::CharServerRecv | |
Variables | |
int | packetVersion |
std::string | EAthena::CharServerRecv::mNewName |
BeingId | EAthena::CharServerRecv::mRenameId = BeingId_zero |
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extern |
Definition at line 125 of file client.cpp.
Referenced by EAthena::CharServerRecv::processCharLogin(), and EAthena::CharServerRecv::readPlayerData().