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ManaPlus
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#include "net/ea/network.h"#include "configuration.h"#include "logger.h"#include "net/packetinfo.h"#include "utils/cast.h"#include "utils/delete2.h"#include "utils/gettext.h"#include "utils/sdlhelper.h"#include <sstream>#include "debug.h"Go to the source code of this file.
Namespaces | |
| Ea | |
Functions | |
| int | Ea::networkThread (void *data) |
Variables | |
| unsigned int | mLastHost |
| const unsigned int | Ea::BUFFER_SIZE = 1000000 |
| const unsigned int | Ea::BUFFER_LIMIT = 930000 |
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extern |
Definition at line 136 of file client.cpp.
Referenced by EAthena::GameRecv::processMapLogin(), TmwAthena::GameRecv::processMapLogin(), Ea::Network::realConnect(), and KillStats::recalcStats().