ManaPlus
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#include "net/ea/network.h"
#include "configuration.h"
#include "logger.h"
#include "net/packetinfo.h"
#include "utils/cast.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/sdlhelper.h"
#include <sstream>
#include "debug.h"
Go to the source code of this file.
Namespaces | |
Ea | |
Functions | |
int | Ea::networkThread (void *data) |
Variables | |
unsigned int | mLastHost |
const unsigned int | Ea::BUFFER_SIZE = 1000000 |
const unsigned int | Ea::BUFFER_LIMIT = 930000 |
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extern |
Definition at line 136 of file client.cpp.
Referenced by EAthena::GameRecv::processMapLogin(), TmwAthena::GameRecv::processMapLogin(), Ea::Network::realConnect(), and KillStats::recalcStats().