Attack(const std::string &action, const std::string &skyAction, const std::string &waterAction, const std::string &rideAction, const int effectId, const int hitEffectId, const int criticalHitEffectId, const int missEffectId, const std::string &missileParticle, const float missileZ, const float missileSpeed, const float missileDieDistance, const int missileLifeTime)