22 #ifndef ACTIONS_MOVE_H
23 #define ACTIONS_MOVE_H
25 #define decHandler(name) bool name(InputEvent &event)
bool directLeft(InputEvent &event)
bool moveDown(InputEvent &event)
bool moveLeft(InputEvent &event)
bool directDown(InputEvent &event)
bool moveToHome(InputEvent &event)
bool moveRight(InputEvent &event)
bool moveToTarget(InputEvent &event)
bool moveUp(InputEvent &event)
bool directUp(InputEvent &event)
bool moveToPoint(InputEvent &event)
bool crazyMoves(InputEvent &event)
bool directRight(InputEvent &event)
bool moveForward(InputEvent &event)