ManaPlus
battlegroundhandler.cpp
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2011-2019 The ManaPlus Developers
4  * Copyright (C) 2019-2021 Andrei Karas
5  *
6  * This file is part of The ManaPlus Client.
7  *
8  * This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation; either version 2 of the License, or
11  * any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  */
21 
23 
24 #include "debug.h"
25 
26 namespace TmwAthena
27 {
28 
30 {
31  battleGroundHandler = this;
32 }
33 
35 {
36  battleGroundHandler = nullptr;
37 }
38 
40  A_UNUSED,
41  const std::string &name A_UNUSED) const
42 {
43 }
44 
45 void BattleGroundHandler::rekoveRequest(const std::string &name A_UNUSED) const
46 {
47 }
48 
49 void BattleGroundHandler::beginAck(const bool result A_UNUSED,
50  const std::string &bgName A_UNUSED,
51  const std::string &gameName A_UNUSED) const
52 {
53 }
54 
55 void BattleGroundHandler::checkState(const std::string &name A_UNUSED) const
56 {
57 }
58 
59 } // namespace TmwAthena
Net::BattleGroundHandler * battleGroundHandler
Definition: net.cpp:106
BattleGroundType ::T BattleGroundTypeT
void rekoveRequest(const std::string &name) const
void checkState(const std::string &name) const
void registerBg(const BattleGroundTypeT &type, const std::string &name) const
void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const
#define A_UNUSED
Definition: localconsts.h:160