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ManaPlus
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#include "gui/windows/socialwindow.h"#include "gui/popups/popupmenu.h"#include "gui/windows/setupwindow.h"#include "gui/widgets/button.h"#include "gui/widgets/label.h"#include "gui/widgets/tabbedarea.h"#include "gui/widgets/tabs/socialattacktab.h"#include "gui/widgets/tabs/socialfriendstab.h"#include "gui/widgets/tabs/socialguildtab.h"#include "gui/widgets/tabs/socialnavigationtab.h"#include "gui/widgets/tabs/socialpartytab.h"#include "gui/widgets/tabs/socialpickuptab.h"#include "gui/widgets/tabs/socialplayerstab.h"#include "gui/widgets/tabs/socialguildtab2.h"#include "net/tmwa/guildmanager.h"#include "debug.h"Go to the source code of this file.
Variables | |
| SocialWindow * | socialWindow = 0 |
| SocialWindow* socialWindow = 0 |
Definition at line 49 of file socialwindow.cpp.
Referenced by RenameListener::action(), Being::addGuild(), SocialNavigationTab::addPortal(), GuildManager::afterRemove(), Game::changeMap(), GuildManager::clear(), Being::clearGuilds(), ActorManager::createBeing(), createGuiWindows(), destroyGuiWindows(), EAthena::GeneralHandler::gameEnded(), TmwAthena::GeneralHandler::gameEnded(), SocialNavigationTab::getPortalIndex(), PopupMenu::handleLink(), SocialGuildTab::invite(), SocialPartyTab::invite(), SocialGuildTab::leave(), SocialPartyTab::leave(), WhoIsOnline::loadList(), GuildManager::process(), Ea::BeingRecv::processBeingRemove(), TmwAthena::BeingRecv::processBeingSelfEffect(), EAthena::BeingRecv::processBeingSpawn(), EAthena::BeingRecv::processBeingSpecialEffect(), EAthena::BeingRecv::processBeingVisible(), TmwAthena::BeingRecv::processBeingVisible(), EAthena::GuildRecv::processGuildExpulsionContinue(), EAthena::GuildRecv::processGuildInvite(), EAthena::GuildRecv::processGuildLeave(), EAthena::GuildRecv::processGuildLeave2(), EAthena::GuildRecv::processGuildMemberList(), EAthena::GuildRecv::processGuildMemberLogin(), EAthena::PartyRecv::processPartyInfo(), TmwAthena::PartyRecv::processPartyInfo(), EAthena::PartyRecv::processPartyInvited(), TmwAthena::PartyRecv::processPartyInvited(), Ea::PartyRecv::processPartyLeave(), GuildManager::reload(), Being::removeGuild(), SocialNavigationTab::removePortal(), Being::setGuild(), LocalPlayer::setHome(), LocalPlayer::setMap(), Being::setParty(), ActorManager::setPlayer(), Game::slowLogic(), WhoIsOnline::slowLogic(), Being::takeDamage(), LocalPlayer::updateCoords(), SocialTab::updateCounter(), SocialNavigationTab::updateList(), GuildManager::updateList(), SocialTab::updateMenu(), and SocialNavigationTab::updateNames().