ManaPlus
playerhandler.cpp
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2004-2009 The Mana World Development Team
4  * Copyright (C) 2009-2010 The Mana Developers
5  * Copyright (C) 2011-2019 The ManaPlus Developers
6  * Copyright (C) 2019-2021 Andrei Karas
7  *
8  * This file is part of The ManaPlus Client.
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #include "net/ea/playerhandler.h"
25 
26 #include "being/playerinfo.h"
27 
28 #include "debug.h"
29 
30 namespace Ea
31 {
32 
34 {
35 }
36 
37 void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED,
38  const bool ignore A_UNUSED) const
39 {
40 }
41 
42 void PlayerHandler::ignoreAll(const bool ignore A_UNUSED) const
43 {
44 }
45 
47 {
48  return 150;
49 }
50 
52 {
54 }
55 
56 } // namespace Ea
void ignoreAll(const bool ignore) const
int getDefaultWalkSpeed() const
void ignorePlayer(const std::string &player, const bool ignore) const
bool canUseMagic() const
#define A_UNUSED
Definition: localconsts.h:160
int getStatEffective(const AttributesT id)
Definition: playerinfo.cpp:167