ManaPlus
Variables
viewport.cpp File Reference

(642df39)

#include "progs/dyecmd/gui/viewport.h"
#include "configuration.h"
#include "sdlshared.h"
#include "gui/gui.h"
#include "gui/popupmanager.h"
#include "render/graphics.h"
#include "debug.h"

Go to the source code of this file.

Variables

Viewportviewport = 0
 
volatile int tick_time
 

Variable Documentation

◆ tick_time

volatile int tick_time

Tick counter

Definition at line 52 of file timer.cpp.

Referenced by Viewport::draw().

◆ viewport

Viewport* viewport = 0

The viewport.

Definition at line 35 of file viewport.cpp.

Referenced by RenameListener::action(), QuitDialog::action(), Setup_Audio::apply(), GameModifiers::changeCameraMode(), Game::changeMap(), GameModifiers::changeMapDrawType(), Gui::createMouseEvent(), Minimap::draw2(), Game::Game(), ItemLinkHandler::handleItemLink(), WhoIsOnline::handleLink(), PopupMenu::handleLink(), Window::loadWindowState(), MapDebugTab::logic(), ActorManager::logic(), ToolTipListener::mouseMoved(), ItemAmountWindow::mouseMoved(), EmoteShortcutContainer::mouseMoved(), ItemShortcutContainer::mouseMoved(), SpellShortcutContainer::mouseMoved(), VirtShortcutContainer::mouseMoved(), ShopListBox::mouseMoved(), ItemContainer::mouseMoved(), SkillListBox::mouseMoved(), SkillRectangleListBox::mouseMoved(), AvatarListBox::mousePressed(), OutfitWindow::mousePressed(), ItemShortcutContainer::mousePressed(), VirtShortcutContainer::mousePressed(), ChatWindow::mousePressed(), NpcDialog::mousePressed(), SpellShortcutContainer::mouseReleased(), Minimap::mouseReleased(), ShopListBox::mouseReleased(), Game::moveInDirection(), EAthena::BeingRecv::processBeingSlide(), Ea::PlayerRecv::processMapMusic(), Ea::BeingRecv::processNameResponse(), EAthena::BeingRecv::processNameResponseTitle(), Ea::NpcRecv::processNpcCommand(), Ea::PlayerRecv::processPlayerWarp(), Ea::MapRecv::processSetTilesType(), SpeechBubble::requestMoveToBackground(), GameModifiers::resetModifiers(), NpcDialog::restoreCamera(), NpcDialog::saveCamera(), PopupMenu::setMousePos(), PopupMenu::setMousePos2(), Game::slowLogic(), ParticleEngine::update(), SkillDialog::useSkill(), SkillDialog::useSkillDefault(), Game::videoResized(), Gui::videoResized(), and Game::~Game().