38 #define addLabel(num) \
40 Label *const label = mLabels[num]; \
41 label->setPosition(0, y); \
42 label->setForegroundColorAll( \
43 getThemeColor(ThemeColorId::POPUP, 255U), \
44 getThemeColor(ThemeColorId::POPUP_OUTLINE, 255U)); \
50 Popup(
"StatusPopup",
"statuspopup.xml"),
111 const int distance = 20;
113 int posX = std::max(0,
x -
getWidth() / 2);
114 int posY =
y + distance;
129 const std::string &text,
static std::string getPickUpTypeString()
static std::string getMoveToTargetTypeString()
static std::string getQuickDropCounterString()
static std::string getAttackTypeString()
static std::string getMagicAttackTypeString()
static std::string getMoveTypeString()
static std::string getGameModifiersString()
static std::string getCrazyMoveTypeString()
static std::string getTargetingTypeString()
static std::string getAwayModeString()
static std::string getCameraModeString()
static std::string getFollowModeString()
static std::string getAttackWeaponTypeString()
static std::string getPvpAttackTypeString()
static std::string getMapDrawTypeString()
static std::string getImitationModeString()
void setCaption(const std::string &caption)
std::string strprintf(const char *const format,...)