ManaPlus
shaderprogramloader.cpp
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1 /*
2  * The ManaPlus Client
3  * Copyright (C) 2004-2009 The Mana World Development Team
4  * Copyright (C) 2009-2010 The Mana Developers
5  * Copyright (C) 2011-2019 The ManaPlus Developers
6  * Copyright (C) 2019-2021 Andrei Karas
7  *
8  * This file is part of The ManaPlus Client.
9  *
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifdef USE_OPENGL
25 
26 #include "utils/checkutils.h"
27 
30 
32 
34 
35 #include "debug.h"
36 
37 namespace
38 {
40  {
42 
43  const std::string vertex;
44  const std::string fragment;
45  const bool isNewShader;
46 
47  static Resource *load(const void *const v)
48  {
49  if (v == nullptr)
50  return nullptr;
51 
52  const ShaderProgramLoader *const rl
53  = static_cast<const ShaderProgramLoader *>(v);
54  ShaderProgram *const resource = shaders.createProgram(
55  rl->vertex,
56  rl->fragment,
57  rl->isNewShader);
58  if (resource == nullptr)
59  reportAlways("Shader program creation error")
60  return resource;
61  }
62  };
63 } // namespace
64 
65 Resource *Loader::getShaderProgram(const std::string &vertex,
66  const std::string &fragment,
67  const bool isNewShader)
68 {
69  ShaderProgramLoader rl = { vertex, fragment, isNewShader };
70  return ResourceManager::get("program_" + vertex + " + " + fragment,
72 }
73 
74 #endif // USE_OPENGL
#define reportAlways(...)
Definition: checkutils.h:253
ShaderProgram * createProgram(const std::string &vertex, const std::string &fragment, const bool isNewShader)
#define final
Definition: localconsts.h:46
#define A_DEFAULT_COPY(func)
Definition: localconsts.h:41
void load()
Definition: avatardb.cpp:46
Resource * getShaderProgram(const std::string &vertex, const std::string &fragment, const bool isNewShader)
Resource * get(const std::string &idPath, generator fun, const void *const data)
ShadersManager shaders