43 const
std::
string vertex;
44 const
std::
string fragment;
45 const
bool isNewShader;
58 if (resource ==
nullptr)
66 const std::string &fragment,
67 const bool isNewShader)
69 ShaderProgramLoader rl = { vertex, fragment, isNewShader };
#define reportAlways(...)
ShaderProgram * createProgram(const std::string &vertex, const std::string &fragment, const bool isNewShader)
#define A_DEFAULT_COPY(func)
Resource * getShaderProgram(const std::string &vertex, const std::string &fragment, const bool isNewShader)
Resource * get(const std::string &idPath, generator fun, const void *const data)
const std::string fragment