43 const
std::
string name;
44 const
unsigned int type;
54 if (resource ==
nullptr)
62 const std::string &name)
64 ShaderLoader rl = { name, type };
#define reportAlways(...)
Shader * createShader(const unsigned int type, const std::string &fileName)
#define A_DEFAULT_COPY(func)
Resource * getShader(const unsigned int type, const std::string &name)
Resource * get(const std::string &idPath, generator fun, const void *const data)